is there a svn-repos for openclonk?
it would be easier for to implement additional code
what for a compiler/IDE is used?
i am working with GCC(mingw) and Code::Blocks ('cause it's free and it's for linux, too)
it would be easier for to implement additional code
what for a compiler/IDE is used?
i am working with GCC(mingw) and Code::Blocks ('cause it's free and it's for linux, too)
![](https://attach.openclonk.org/avatars/1-0778.png)
I think for the time being, we can create small OpenClonk related projects on the Clonk Forge.
Do we have any starting code yet?
Else i suggest to start with an ogl+sdl template on Code::Blocks GCC win+linux
i think it's better to use opensvn to not get into webspace problems.
Else i suggest to start with an ogl+sdl template on Code::Blocks GCC win+linux
i think it's better to use opensvn to not get into webspace problems.
![](https://attach.openclonk.org/avatars/30-1442.png)
OC uses the CREngine. But Matthes wanted to have a game which is different of CR before the code will be freed, so the source will be avaible in some weeks or so. In OpenSource development a SVN is anyway indispensable.
![](https://attach.openclonk.org/avatars/1-0778.png)
>source will be avaible in some weeks or so
I would be careful with assumption like these.
but i think we can start from scratch only using some helper-source from cr like lobby, c4groups, irc-chat etc.
that would be a real revolution^^
that would be a real revolution^^
>In OpenSource development a SVN is anyway indispensable.
Or just another version control system.
![](https://attach.openclonk.org/avatars/24-4666.png)
The compiler requirements are the same as for CR at the moment, but we'll gladly accept patches to make the code more portable.
It would be cool, if OpenClonk could be compiled using GCC 4.3 :)
![](https://attach.openclonk.org/avatars/24-4666.png)
yes- that's what we need!
clonk revolution!!!
let's make a free opensource clonk engine.
clonk revolution!!!
let's make a free opensource clonk engine.
![](https://attach.openclonk.org/avatars/24-4666.png)
![](https://attach.openclonk.org/avatars/1-0778.png)
About that in general, this might be a bit off topic now: OpenClonk has to be documented too, for sure. I think it would be better to switch to a wiki (either Isilkors or on openclonk.org) for documenting. How do you see that - do you think this is a good idea? What are the opinions of the other developers?
A wiki is a bit to large, and the system is not real fast. Are there any better-fitting systems? Something designed for a documentation?
![](https://attach.openclonk.org/avatars/24-4666.png)
And I think the same considerations for the documentation apply as they did in the rwd-days: It's quite convenient to use the same tools for documentation and source code control. I think we should rather consider moving the documentation directly into the source. But for tutorials and such a wiki is probably more suited.
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