Model Info:
754 Faces (Non-Optimized)
Fully textured.
Update: Fully Rigged and animated for all concievable movement. To fit with the asymmetry, I made animations to work with this.
Animations:
*SpinStart - Starts spinning the barrels
*SpinFire - Spins the barrels at a continuous speed for firing
*SpinStop - The barrels spin down to a stop
*Roll - Forward movement
*DirLeft - The gun faces left
*DirRight - The gun faces right
*TurnLeft
*TurnRight
*Aim - 45 degrees of aim ( 90 degrees looked incredibly weird and clipped with the chassis )
*ClipIn - Has a clip loaded
*ClipOut - Removes Clip
I hereby license the following file(s) under the CC-by license
- Keep in mind that the ingame graphic will be not more than something around 80x80. For that, there are too many geometric details like e.g. the handles at the back
- I don't like the texturing, especially the yellow parts. The colors don't fit to each other and the textures look washy and plastic-like. If you have a good UV map, I could re-texture it later.
- I don't really know the difference between a Hotchkiss gun and a gatling gun but I must say the shape (and coloring ;-)) of this is much more appealing to me. But then again, the Clonk weapons don't need to perfectly resemble real weapons. I'd suggest you make the barrel bigger (and thicker) and the stand less long.
- It looks like you used a transparency map for the wheels - or are these polygons? In any case, they look very thin.
PS: The wheel's spokes are alpha mapped, but not the outer ring of the wheel.
I can remember, that in this game, this wasn't a gatling gun, but an automatic cannon. :o
> *Aim - 45 degrees of aim ( 90 degrees looked incredibly weird and clipped with the chassis )
Hmm, the gatling gun should be something like a replacement for the crossbowas anti-air.
Also, here's the .blend and uvmap. The blend has every texture other than the UVmap packaged (alphawheel, handle, wood).
Almost forgot, I fiddled with the aim animation; now there are two: Aim45 and Aim90. Whichever works, I guess. :)
I hereby license the following file(s) under the CC-by license
Attachment: Hotchkiss.zip (148k)
I hereby license the following file(s) under the CC-by license
Attachment: Hotchkiss.blend (321k)
But now I've found a problem... you'll need for every aiming degree a new barrel rotating animation, that might be a hell of work, not just for the graphic artist. O.o
Currently the barrel rotating anims and the aiming anims don't apply keys to the same bones.
Thats not the Problem... 8 for starting 3 for running and 8 for cool down (e.g.).
8+3+8=19
19x10 (ok, 90°/9)
=190 Pictures, 30 Actions?
8+3+8=19
19x10 (ok, 90°/9)
=190 Pictures, 30 Actions?
>You can't blend two animations together? :(
Of course we can make that somehow. Even if we would have to keep the animations (the barrel and the cannon) as different models in different graphic-files
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