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Second picture is the -much- improved model I fixed up in blender. Fully rigged, fully animated (hopefully, see below), and fully textured.
Currently, the cannon has these animations:
-Aim
-Turn
-Roll (wheels turn)
Also, I have a question about the animation of the turret... how should it be done? As the angle is defined by the player, is it possible to set the specific frame of an animation in the current engine? Currently I have an 'aim' animation with 90 frames for each degree of aim.
I hereby license the following file(s) under the CC-by license


Here are two nice examples of different designs:
http://upload.wikimedia.org/wikipedia/commons/8/8f/Cannon_pic.jpg
http://www.dacorumsac.org.uk/Images/Cannon/cannon1.jpg
In addition you don't need to copy the "boxy" design of CR. With zoom it is possible to provide the model with much more details (in terms of old clonk, look here how it can look).
Well, just try to not copy the CR style but start a new one.

I'll start work on a pseudo-realistic cannon then. But from what people preferred for the shark, I assume we're sticking to a cartoonish style?
I don't want to make a cannon that totally doesn't fit to the game.
What do you think of the new cannon? :)
I hereby license the following file(s) under the CC-by license

I also agree with Clonkonaut. We should not use the CR models as reference. The graphics of CR were renewed graphics back from Clonk 3 or 4 which were made for a much smaller resolution with only 8bit color etc.
Moreover I want to say that you are really doing a wonderful job. You are very assiduous. :-)

Sorry that I haven't posted the object yet, but I was still working on it. It's pretty much finished now though. I guess I have a phobia for releasing unfinished work... lol. Others would have to redownload, complications etc. (and bad meshes make me feel like a newb)
Clonk is probably my favourite game, and I love the opportunity to combine my passion for 3D modelling with my passion for Clonk.
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The file below contains the OC Cannon.obj and OC Cannon.mtl files. I honestly don't know how .objs work, so it might not have rigging/animations.
+The new picture is the (likely) finished model contained in the zip. The polycount has been cut to 595.
I hereby license the following file(s) under the CC-by license
Attachment: OCCannon.zip (10k)


> The file below contains the OC Cannon.obj and OC Cannon.mtl files. I honestly don't know how .objs work, so it might not have rigging/animations.
What other options does your modeller offer?

It would seem simply supplying the .blend files would be alot easier, as from what I've seen the only .mesh.xml importer is for blender.
Edit: Hmph.
"Armatures and animations are not yet imported. -OGRE Importer"
Maybe someone knows of blender exporters to other programs which support animation?

Whoops. Forgot to pack the textures with the .blend. Cannon.blend.zip has the textures packed into the .blend file, but doesn't have the OGRE .mesh.xml files.
(download latest files from next post)


fixed:
I hereby license the following file(s) under the CC-by license
Attachment: OCCannon.blend (726k)




I hereby license the following file(s) under the CC-by license

EDIT: I was thinking about the gatling gun before; it used to have a shoddy UV map but was improved since. I've started work on a cannon UV map; but this is one messy job I made that needs to be cleaned. I've started work on this, and it should be done sometime tomorrow I think.

Edit: The new texture is almost finished. There are still a few islands that need texturing, but the camera manages to avoid these. It needs a little colour saturation I think.
I hereby license the following file(s) under the CC-by license

Also: The cannon should be able to aim lower than horizontal.

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