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Up Topic Development / Art Workshop / More sources
- - By Newton [de] Date 2009-10-23 15:05
I recently had an idea how to access a lot more sources and perhaps even win some contributors over. The resources (artwork, textures, models, sound effects, music) there is on free and non-free archives is only a fraction of the resources there are to be found on the internet. There are lots and lots of 1. open source games and 2. even more free mods for existing games out there. The resources they use can most often not be found on free archives: E.g. we don't normally upload sounds, models or textures we do ourselves to some free archives either. (Ringwaul: or is it "neither"?)

In this topic, I would like to initiate a collection of some of these sources through mods for other games (or as well clonk mods for sounds) and check if the sources are compatible with our license for resources (any CC By).

Traditionally, mods for games take a lot of liberties with the copyright or ignore it completely and pretty blantly steal their resources together. Of course, we can't do that. So in case of doubt, we can always ask the mod author(s) if they are OK with putting their contributions under the CC by - everybody who invests his free time as a hobby to contribute to free (as in "free beer") projects will like to see his work being used further, too.
Open source projects are often under the GPL or other restrictive licenses. We can't use them by default either. But it could be that parts of the project (resources) are CC-by and again, in doubt we can ask the contributing authors to relicense (yes, its possible, but only for the copyright holder) their work under the CC-by. Again, I think they would be more than happy to see their work being used in other free projects, too.

I'll start:

http://forums.taleworlds.com/index.php#c5 - Mod development forum of a shareware game called "Mount&Blade". Useful for medieval (fight) sounds, some textures (weapons, armor, buildings). The licenses are unkown, probably a lot is used without right.

http://forums.civfanatics.com/forumdisplay.php?f=315 , http://forums.civfanatics.com/forumdisplay.php?f=158 - Mod development forums of Civilization 4 and Colonization. Licenses are unkown again. Could be useful for sounds (anything goes), models for living beings, some buildings (the polygon detail seems to be more or less the same as what we are aiming for), artwork

http://forums.wesnoth.org/viewforum.php?f=26 - possibly music and sound effects from "Battle of Wesnoth". It is a GPL-game, so the authors need to be asked directly if they want to relicense their work under the CC By
Parent - By Isilkor Date 2009-10-23 16:22

> It is a GPL-game, so the authors need to be asked directly if they want to relicense their work under the CC By


It's no problem to have some add-on packages GPL'd, if we make that clear.
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Parent - By Ringwaul [ca] Date 2009-10-23 21:01
It's true; I've searched a couple sound archives and there is very little that could be actually used by OpenClonk. Even if it is the right sound, it likely isn't fit for use in a game (ie far off gun-fire with overlapping echoes).

http://www.age-of-chivalry.com/: Mod for Half Life 2. The ingame models are fairly highpoly, but there is a good amount of sounds and textures which could be used (crossbow twangs, sword swings, castle walls etc.). I've searched their site and forums but as of yet can't find what specific license the mod is under.

---
About the grammar on neither; neither acts as a negative modifier for a sentence.
ie:
We don't upload resources either.
Neither do we upload resources.
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Parent - - By Newton [de] Date 2009-10-24 12:22 Edited 2009-10-24 14:34
http://forums.taleworlds.com/index.php/topic,51681.0.html <- Sounds. Haven't asked the author yet. Asked the author via forum pm...
Parent - - By Anonymous [pl] Date 2009-10-25 17:24
http://unrealsoftware.de/forum_threads.php?forum=104&start=0

I'm getting registered here, but until then... Thought about Stranded 2. There are a lot of mods and 3D models for it, many people to contact if you need, so it's a good bet to find some useful data.
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Parent - By Ringwaul [ca] Date 2009-10-25 20:26
I actually was creating a mod for that game a long time ago. The quality most strived for (even the developer of S2) for in-game graphics and sounds was not very high, at least from when I used to frequent that site.

I think the only person making a full fledged mod is 'Builder-2.0'. I've never downloaded his mod, so I couldn't judge his quality of work.
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Parent - By Newton [de] Date 2009-11-01 14:18
Their license seems to be CC-BY-NC-SA
Up Topic Development / Art Workshop / More sources

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