Hey folks.
yesterday, i just read sven2s paint-topic, where you can paint with your mouse. this gave me the idea for this post. maybe we could use not only playerspecidif colors, but also banners, as used in counterstrike etc. atm, CR has bigicon, which are maximum 25kb (or so). we could also make this for banners in castles (atm there is a blue and a red banner).
what do you think about it?
yesterday, i just read sven2s paint-topic, where you can paint with your mouse. this gave me the idea for this post. maybe we could use not only playerspecidif colors, but also banners, as used in counterstrike etc. atm, CR has bigicon, which are maximum 25kb (or so). we could also make this for banners in castles (atm there is a blue and a red banner).
what do you think about it?
I like the idea very much. I even have tried to impement such a system in my project Alien Union, where you could choose a symbol to be displayed on every building. Of course these were just symbols of a list and not individual ones, cause this wasn't possible per script.
http://www.clonkforge.net/projects.php?pr=519
http://www.clonkforge.net/projects.php?pr=519
Instead or additionally to the overlay-areas which are colored in the player color, there could be overlay areas on which a player specific texture is mapped. This would only work good with meshes. For example the clonk could have a texture-overlay area on his chest.
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