![](https://attach.openclonk.org/avatars/185-9473.png)
Well, as for me, the first thing I imagine when thinking about metal bar is (yeah...) metal rail:
![metal_1.png (26k)](https://attach.openclonk.org/72/6072/metal_1.thb.jpg)
![metal_2.png (27k)](https://attach.openclonk.org/72/6072/metal_2.thb.jpg)
![metal_3-1.png (28k)](https://attach.openclonk.org/72/6072/metal_3-1.thb.jpg)
Doesn't look very nice. I applied three different textures (all taken from various FREE sources) to see which one fits better. In fact I do not like neither of them - hope that somebody can suggest a better one
.Do we need to find another (not CR-like) solution of representing the piece of metal or should stick to the "rail"? I almost sure that we can come up with better ideas concerning the actual look of a metal bar
I hereby license the following file(s) under the CC-by license
Attachment: metal.blend (1451k)
Attachment: metal8.jpg (662k)
Attachment: metal23.jpg (530k)
Attachment: metal_texture.jpg (61k)
![](https://attach.openclonk.org/avatars/1-0778.png)
And, you must enable alpha, no black background texture. Then I will committ it for you to the repository.
Regarding the metal: Lets go with texture 2, looks very good.
![](https://attach.openclonk.org/avatars/185-9473.png)
Can you please explain more clearly what are 192x192 images used for and what are 64x64 images used for?
So I understood that you want me provide:
(192x192 without perspective
(ortographic)
&& 192x192 from the front (for ingame placement?)
) || (64x64 with pespective && 64x64 from the front)Or is it:
(192x192 w/o perspective) || (64x64 with perspective && 64x64 from the front) ?
P.S. By "ingame placement" I meant that it will be shown lying on the ground, "flying" towards a lorry etc. etc...
Yeah, and you want the background to be transparent - I get it.
Alright, if the "rail" concept is OK I will post it as soon as I get home...
![](https://attach.openclonk.org/avatars/1-0778.png)
That's it.
![](https://attach.openclonk.org/avatars/185-9473.png)
![](https://attach.openclonk.org/avatars/126-5136.png)
![](https://attach.openclonk.org/avatars/185-9473.png)
EDIT: Oh, yeah, here it is. Want me to make something like this?
EDIT: When i made this one I thought of having something different than just a rail. (Especially if we are really going to implement rails in OC - personally I like this idea very much)
EDIT: The one I made was supposed to look more like a construction bar (the one that is used for metal constructions) though I had a problem finding some appropriate photos
![](https://attach.openclonk.org/avatars/126-5136.png)
But doesnt it look better this way?
Clonks are artistical creatures, which like original and unique design of things they use...
Clonks are artistical creatures, which like original and unique design of things they use...
I guess first one was supposed to be rusted one, but it will look good as bar burried in earth(dirty, etc), while two other can be 'normal' bars, of course the in-earth one could get cleared, or something.
![](https://attach.openclonk.org/avatars/185-9473.png)
![](https://attach.openclonk.org/avatars/29-2030.png)
![](https://attach.openclonk.org/avatars/185-9473.png)
EDIT: You can talk to the developers about implementing different metal bar objects (possibly with different properties). From my side: I will create images for both textures
Some layered texture overlays function perhaps? I can see tons of uses, from making objects look "dirty", trough varying clonk "clothes" to different textures for vehicles(like when they are made from different metal, or something).
I think this is worth considering.
Also in CR there were metal bars burried in earth, but now when I think about it its kinda silly especially in these "You are first to uncover this land" scenarios...
I think this is worth considering.
Also in CR there were metal bars burried in earth, but now when I think about it its kinda silly especially in these "You are first to uncover this land" scenarios...
![](https://attach.openclonk.org/avatars/126-5136.png)
![](https://attach.openclonk.org/avatars/185-9473.png)
Inventory:
![metal_inventory_1.png (5k)](https://attach.openclonk.org/28/6128/metal_inventory_1.png)
![metal_inventory_2.png (5k)](https://attach.openclonk.org/28/6128/metal_inventory_2.png)
Ingame:
![metal_ingame_1.png (2k)](https://attach.openclonk.org/28/6128/metal_ingame_1.png)
![metal_ingame_2.png (2k)](https://attach.openclonk.org/28/6128/metal_ingame_2.png)
(I hereby licence the above files under the CC-BY license)
EDIT: I keep asking myself: "Why do they look like oriented in different directions while it is the same object rendered from the same camera just with different textures?"
Optical illusion, its because they are next to each other, and their bg is same as post bg, so brain "thinks" they are single image and tries to treat them like if they are single image, so it goes a bit crazy with perspective.
EDIT.: Just btw.: They are good.
EDIT.: Just btw.: They are good.
![](https://attach.openclonk.org/avatars/126-5136.png)
![](https://attach.openclonk.org/avatars/185-9473.png)
I can remove perspective from inventory images but I'd rather not - kinda like them this way
EDIT: I fact if you remove perspective from them they will look too long and too thin which is definitely not very good
See how the optical illusion makes distant horizontal lines look longer than near lines?
Good. Maybe even very good. Anyway - its good(At least in my opinion)
But could you maybe make a bar instead of this? I'd like to at least see how it would look.
But could you maybe make a bar instead of this? I'd like to at least see how it would look.
![](https://attach.openclonk.org/avatars/126-5136.png)
I tought about something like this:
http://www1.istockphoto.com/file_thumbview_approve/2289358/2/istockphoto_2289358_gold_bars.jpg
I think it would be quite optimal shape both for storing metal, and using it to forge something. I'm not saying it would be better. I'd just like to see how it would look.
http://www1.istockphoto.com/file_thumbview_approve/2289358/2/istockphoto_2289358_gold_bars.jpg
I think it would be quite optimal shape both for storing metal, and using it to forge something. I'm not saying it would be better. I'd just like to see how it would look.
Hmmm, it looks like you didnt put much work into it, but ok. I agree that rail-like thing is not bad :P
![](https://attach.openclonk.org/avatars/185-9473.png)
![](https://attach.openclonk.org/avatars/126-5136.png)
I think he was just making a example of my suggestion, though it looks like leaving them as metal rails would be best
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