+ simple (SNES like) gamepad without analog-stick
+ iconic PS2/Dual Shock gamepad with 2 analog-sticks
+ keyboard (mainly WASD) + mouse
Also, I'm working on the dual-shock controller, and I'm about half done.
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What about image proportions? Shouldn't they be 1:1? (I know it can be changed later but, again, if you shrink it horizontally it wouldn't look as nice as it is now)
Hmm, looks a bit strange, but I think it would do the job.
I just wanted to test my Cinema skills a bit. (Sorry Ringwaul, that I didn't notify you.)
As for gamepad - it looks very good in neutral white-gray noise. Keyboard could have sam color, but with used buttons highlithed in red/green/blue/yellow/whatever colour.
Look here for reference
>if your controller fits to his graphics style
Hmm, I think the only difference between caesar's PS2 controller and my PS2 controller was that the Directional-Pad buttons were not connected.
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By the way: http://www.iconarchive.com/show/gaming-icons-by-deleket/Nintendo-SNES-icon.html
I can't say anything about how big the icons should look like or how they should be aligned. No idea what Sven plans for the player control dialog. For starters, you can't go wrong with 128x128 w/ alpha for course. Don't forget to commit those three models into the resources repository in case they have to be re-rendered.
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Aside from the issue mentioned above, I like them very much
P.S. And yes, white SNES controller looks much better than the gray one
Also, the letters on the keys look a bit odd. Look at the WASD here: http://www.terminally-incoherent.com/blog/wp-content/uploads/2007/09/wasd_vs_arrows.jpg - try adapting the size of the letters, the (whiter) color and the slightly messy placement of the keys.
You're a much better modeller. (What I expected.) And I can't copy the world.


________
______/ O \
/ O O |
/ \ / O /
| / \ ______/
\________/
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Emotions matrix
Anyone can easily show where up and down are:
/\
| UP
|
|
|
|
| DOWN
\/
Almost everyone will agree that forward direction is to the right and backward direction is to the left:
FORWARD
/__________ _____________\
\ /
BACKWARD
So now we merge this four directions and show vector sums as well so we have eight directions as a result:
UP
__ /\ __
| \ | / |
\ | /
\ | /
/__________ ___________\ FORWARD
BACKWARD \ /
/ | \
/ | \
\ /__ | __\ /
\/
DOWN
From this scheme it is obvious that sum of forward and up vectors is the direction to the upper-right corner. It 2-dimensional space it is the most "positive" direction. Opposite side (lower-left) if the "negative" direction respectively. Yearning towards upper-left corner can be considered as moving upward but "wrong way", and towards lower-right - as moving "straight into abyss". The centered object is considered as "calm, patient one" - it maintains the symmetry of the whole composition.
So here we go:
| |
| UP |
__ | /\ | __ +
| \ | | | / |
\ | | | /
\ | | | /
_______________|_________|________________
| |
/__________ | STASIS | ___________\ FORWARD
BACK \ | | /
______________|_________|________________
| |
/ | | | \
/ | | | \
\ /__ | | | __\ /
-- | \/ |
| DOWN |
| |
It is very widely used in marketing (look for examples of Boeing logo, BP logo (look where the letters are) and others)
Do not use it for any case (there are a lot of exceptions).
Well, I think I've made my position pretty clear :-)
P.S. Oh, and move this to the "off topic" board, plese
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