The following is a list of things that are probably on people’s minds, Would be cool if the devs would add in the things current completetion level, Ie: new idea, accepted idea, work in progress, done. Oh and if theres nothing in front of a thing, its either not put in yet, or it never will be.
Anything that’s not an object
Goals:
Last clonk standing
Incapacitate/kill set number of clonks
Incapacitate/kill set number of a team’s clonks
First to the finish
Collect/Use/Sell all Collect/Use/Sell set amount of
Gold
Ore
Oil
Coal
Crystal
Sulfur
RGB Coral
Rock
Uranium - check CCAN for the "atom pack"
Reach set amount of settlement points
Build all structures
Build set structure(s)
Save all Wipfs
Save set amount of Wipfs
Kill all hostile creatures
Kill set amount of hostile creatures
Get set amount of money
Make set item(s)
Rules:
Clonks get thirsty
Clonks get hungry
Construction requires materials
Energy is needed
Time limit
Buildings don’t clear away material
Can’t build metal bridges in front of buildings
Flag is removable
Collectable animals
Lose if Captain is killed
Lose if base is destroyed
Lose if flag is sold
Spells require materials
Magic wielding clonks are supplied with magic
No magic needed for spells
Research spells at wizard tower
Restart
Release controlled clonk
Rivalry
Team
Team account
Team knowledge
Environment:
Colored Fish
Driftwood
Rockfall
Rock
Concrete = 2x strong rock
Granite = 3x strong rock
Ore
Coal
Crystal
Sulfur
Gold
Ashes, crumble ashes
Sand, crumble sand
RGB coral
Uranium - check CCAN for the "atom pack"
Glinting materials
Lens flair
Grass
Reproduction
Sea level
Night/Day
Stars
Ambience (background noise)
Outdoors
Underground
Medieval/Fantasy
Western
Industrial
Underwater
Outer Space
Weather:
Rain
Water
Oil
Acid
Lava
Durolava
Snow
Hail
Lighting
Meteors – could be set so that on impact they create about one flintstone blast sized area of any solid material
Volcanoes
Lava
Durolava
Water
Oil
Acid
Earthquakes
Gravity
To the devs:
I apologize if this ends up being a problem for watever reason.
Anything that’s not an object
Goals:
Last clonk standing
Incapacitate/kill set number of clonks
Incapacitate/kill set number of a team’s clonks
First to the finish
Collect/Use/Sell all Collect/Use/Sell set amount of
Gold
Ore
Oil
Coal
Crystal
Sulfur
RGB Coral
Rock
Uranium - check CCAN for the "atom pack"
Reach set amount of settlement points
Build all structures
Build set structure(s)
Save all Wipfs
Save set amount of Wipfs
Kill all hostile creatures
Kill set amount of hostile creatures
Get set amount of money
Make set item(s)
Rules:
Clonks get thirsty
Clonks get hungry
Construction requires materials
Energy is needed
Time limit
Buildings don’t clear away material
Can’t build metal bridges in front of buildings
Flag is removable
Collectable animals
Lose if Captain is killed
Lose if base is destroyed
Lose if flag is sold
Spells require materials
Magic wielding clonks are supplied with magic
No magic needed for spells
Research spells at wizard tower
Restart
Release controlled clonk
Rivalry
Team
Team account
Team knowledge
Environment:
Colored Fish
Driftwood
Rockfall
Rock
Concrete = 2x strong rock
Granite = 3x strong rock
Ore
Coal
Crystal
Sulfur
Gold
Ashes, crumble ashes
Sand, crumble sand
RGB coral
Uranium - check CCAN for the "atom pack"
Glinting materials
Lens flair
Grass
Reproduction
Sea level
Night/Day
Stars
Ambience (background noise)
Outdoors
Underground
Medieval/Fantasy
Western
Industrial
Underwater
Outer Space
Weather:
Rain
Water
Oil
Acid
Lava
Durolava
Snow
Hail
Lighting
Meteors – could be set so that on impact they create about one flintstone blast sized area of any solid material
Volcanoes
Lava
Durolava
Water
Oil
Acid
Earthquakes
Gravity
To the devs:
I apologize if this ends up being a problem for watever reason.

You'll want to look at these topics:
http://forum.openclonk.org/topic_show.pl?tid=367
http://forum.openclonk.org/topic_show.pl?tid=146
http://forum.openclonk.org/topic_show.pl?tid=332
k though, everything here shouldn't be that hard to implement, i mean, i only did this stuff right now cause i figured they would be require less programing per thing.
Ill get right on that list though.
Ill get right on that list though.

I never said that this stuff was just from CR, these are any of the goals/rules/etc/etc that i could think up, yes i looked over CE and CR to make sure i got things right, but i just wanted to write down a list of wat hopefully will be implemented into the full game.
Not to mention it gives u guys something to work on if u run out of ideas, (or u can just stare at it and brainstorm stuff) LOLz
Not to mention it gives u guys something to work on if u run out of ideas, (or u can just stare at it and brainstorm stuff) LOLz

Yes i know they can be boring, but some people im guessing would still like these things to be in the game, and not all of them r old, different kinds of rain, volcanoes, meteors deposite material, I dont think a time limit has ever been introduced, (or has it?). This is basically just a checklist, stuff that people r used to, stuff that they might want to see, and any other miscilanials. BY THE WAY I DO NOT SPEAK FOR EVERYONE.
On a different approuche, this shows a bunch of the different ways a game can be played, as in wat to prioritize, Like i said originaly, im sorry if this ends up being more hassle than its worth.
But ya, this isnt JUST a list of things from the last 10 years, most of this stuff has already been implemented into previous games, (meaning they r no longer ideas but just part of the game). Man, being politicaly correct is hard work. Lolz
On a different approuche, this shows a bunch of the different ways a game can be played, as in wat to prioritize, Like i said originaly, im sorry if this ends up being more hassle than its worth.
But ya, this isnt JUST a list of things from the last 10 years, most of this stuff has already been implemented into previous games, (meaning they r no longer ideas but just part of the game). Man, being politicaly correct is hard work. Lolz

>meaning they r no longer ideas but just part of the game
There's no reason to take elements from previous games just because they were in previous games. If that element enriches the gameplay though, then that could be worth implementing. For instance, we've been getting inspiration from many things from CR and it's add-on packs. However, this doesn't mean we should add hunger and thirst to the base game just because it was in CR. Does it enrich the normal Clonk game? For long settlement rounds or even quick melees, hunger and thirst could either be a hassle or just not affect gameplay (in short rounds).
I dont mean they should be manditory, but it would be nice to have them.
I think im finally starting to fully understand wat u guys r doing with the game. Though let me ask u this, wat happens if u dont implement certain things, (like some of the old boring rules), and then later people want them anyway. I know it would be easy enough to just put them in there, but putting them in now would just make a bit more sense, but again, its not fully up to me, or any one person for that matter, its up to the community as a whole.
Keep up the good work.
I think im finally starting to fully understand wat u guys r doing with the game. Though let me ask u this, wat happens if u dont implement certain things, (like some of the old boring rules), and then later people want them anyway. I know it would be easy enough to just put them in there, but putting them in now would just make a bit more sense, but again, its not fully up to me, or any one person for that matter, its up to the community as a whole.
Keep up the good work.


>wat happens if u dont implement certain things, ... and then later people want them anyway.
They can make an addon if they really want to. However, there are reasons why we aren't implementing these.
eh okay, though i hope u DONT mean that ur not implementing all of them, lolz, just messin with u there. :)

urainium would be for nuclear reactors, we have just about every other pwer souce, y not add one?

And for two:
1.Clonks build nuclear reactor
2.Due to clonk's very haphazard style of construction, reactor explodes
3.Map wiped
Good point, but remember clonks have been know to: wield magic, tame dragons, use flamethrowers, use lighting guns, not to mention in dowload packs they've been know to: pilot giant mechs, wield modern day weaponry, wield future weponry, build stargates, build/ride air bikes, dare i go on? LOLZ X0
Previously the clonks have had a few major eras that they live in, clonk, medieveal, western, underwater, and in packs, every other one u can comprehend.
Wat i mean to say is, U guys might want to consider making content for the game centered around different eras/times/themes. Theres already the basic stuff, medieval, western, and ill just say outer space as a referance to hazard, since it was made by matt originaly. Nuclear reactors and other such stuff could just go into a modern pack or somethin, but if u guys decide not to make an official one, I cant stop ya, i might try to reason with ya otherwise, but i cant stop ya.
But anyway, I made this so that if a thing was thought to be missing, something here might help u rememeber it, or come up with somethin else.
Odd, didnt expect to talk to just one person over this topic.
Previously the clonks have had a few major eras that they live in, clonk, medieveal, western, underwater, and in packs, every other one u can comprehend.
Wat i mean to say is, U guys might want to consider making content for the game centered around different eras/times/themes. Theres already the basic stuff, medieval, western, and ill just say outer space as a referance to hazard, since it was made by matt originaly. Nuclear reactors and other such stuff could just go into a modern pack or somethin, but if u guys decide not to make an official one, I cant stop ya, i might try to reason with ya otherwise, but i cant stop ya.
But anyway, I made this so that if a thing was thought to be missing, something here might help u rememeber it, or come up with somethin else.
Odd, didnt expect to talk to just one person over this topic.

>What i mean to say is, you guys might want to consider making content for the game centered around different eras/times/themes.
That's exactly what add-on packs are for. However, we are not working on add-on packs at the moment; we are still creating the base game.
well, then should i post a list of just basic buildings and stuf?

> Odd, didnt expect to talk to just one person over this topic.
Alright. If you want other person's opinion I have to admit that I agree with Ringwaul here. We should definitely concentrate on the base stuff (or "base pack" if this is how you like it to be called). And the base stuff is... yeah, everything up to later Renaissance (I'd say even far more further - 19th century: gunpowder, steam engines, flying devices, electricity? - no we should renounce electricity for sure). Thus we have a mixture of medieval elements (swords, dragons, knights, magic? - personally I would like to drop magic out of the base content (leaving magical objects though)), Renaissance (hot-air balloons, gyro/clockwork mechanisms?, Black Death), Modern era (steam power, airplanes, Tesla researches) and so on. See the long discussion here.
I remember playing Civilisation II with additional packs: the fantasy one and the futuristic one (with unique objects and research trees) adding some new expirience to the game but leaving the basic content as it is. So my point is: leave it as it is: no uranium and nuclear reactors - just a good old one-on-one melee fight :-)
Im just posting this way so that the typing space is wider.
Mabye i could come up with different themes, and type out lists of wat might go in them, then i post them in a topic called ideas for future packs, (topic will need to be made, though i wont do it unless u give me the okay), and then we go from there.
This way, i can come up with loads of ideas, organize them, and then submit them one group at a time, (one theme say evey month or so).
Ill just shut up there though, cause that is just getting really far ahead of everything, i ust wanted to ask so i could start to work on it now rather than later.
One last thing, is there a topic in this forum pertaining to wat the games logo/title will look like?
Mabye i could come up with different themes, and type out lists of wat might go in them, then i post them in a topic called ideas for future packs, (topic will need to be made, though i wont do it unless u give me the okay), and then we go from there.
This way, i can come up with loads of ideas, organize them, and then submit them one group at a time, (one theme say evey month or so).
Ill just shut up there though, cause that is just getting really far ahead of everything, i ust wanted to ask so i could start to work on it now rather than later.
One last thing, is there a topic in this forum pertaining to wat the games logo/title will look like?

>wont do it unless u give me the okay
Use your own discretion to judge if the topic is necessary to create or not. ;) Is it something important that should be shared with the community?
>One last thing, is there a topic in this forum pertaining to wat the games logo/title will look like?
I was working on a logo a while back, but before I could fix it up into a final design (more unique CLONK letters, since they are just based off the original design by matthes), my computer was wiped.
when i get access to a regular computer, (school laptop doesnt like photobucket.com), ill upload the picture i made that could be used as game title, or somethin.
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