

I can not tell that I like it 100% - I believe there is something missing here but unfortunately I can not understand what exactly. Anyway here it is:

Believe me: perspective rendering would look awfull
For ingame use do not know whether there would be Rotate=1 or not so just in case two different orientations:


Rendered it not straightly from side (at a tiny angle instead) to give it a better look
Hope to hear some comments/thoughts/remarks. Thanks in advance.
P.S. A bit tuned image:

I hereby license the following file(s) under the CC-by license
Attachment: wire-1.blend (1873k)

Hm, on this bobbin I can roll anything you like :-)
P.S. Just need to know what you really like...

Perhaps you make a design, which looks like the old wire roll of western. (the one which is still as a test graphic in OC for the line kit)


Looks good, I'd say, though this "roll" shape is rather unusual (if you ask me I prefer a traditional bobbin).
The reason this wire looks good is that it is rolled chaotically. And yes, I forgot about insulation (by the way, do we need insulated or bare wires?)
EDIT:
Fortunately, this "chaotic" look can be achieved by a tricky imitation:



Though it is probably not the way the final variant should look...
P.S. Oh, now it looks like an ordinary thread (certainly not the kind of effect I wanted to achieve :-( )
Wanted something like this (or even this)
P.P.S. Or maybe make the bobbin a bit thinner?



It looks nice, I can tell.

Now that I think of it, I think a round bobbin/spool would look very strange, considering this wire should be quite large (maybe 1/3 the size of a clonk?). With the "X" design for the spool, it would be possible for a clonk to set it down and pull out a wire without the spool rolling towards the clonk (due to the crossed planks of the spool digging into the ground).

outch, the model is extremely hipoly, better you try to get such structure effects by having displacement maps and bump maps.

(I just thought that screwing some circles around the bobbin would be really fun. And it was. Though there are a lot of different ways of doing it).
but just think what if we would try to make a 3d openclonk game engine? we have everything we need - script language, 3d meshes with bone animation, …
it would just be a thing of restructuring the code to add a 3d mode to openclonk!
it would just be a thing of restructuring the code to add a 3d mode to openclonk!


Little TODO list:
1) Thick cable
2) X-spool
3) Hm... a bobbin reeling concept
________
/_| | | |_\
/ |________| \

1) Thick cable for Newton:




2) X-shaped "spool" for Ringwaul:




3) Implementation of my own idea:



To be honest, I 100% like neither of them. Maybe a smart combination would do the thing?


You see, it was much easier with rope because of its netural origin. For artificial wire apllying the same technique would look rather odd
Nah, it's fine. I doubt anyone will be complaining about it later.

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