![](https://attach.openclonk.org/avatars/126-5136.png)
Anyways, if anyone has ideas for what the giant hammer shall look like, it would be appreciated.
![1.png (6k)](https://attach.openclonk.org/91/7491/1.png)
![2.png (6k)](https://attach.openclonk.org/91/7491/2.png)
![3.png (6k)](https://attach.openclonk.org/91/7491/3.png)
> a "Slam!!" weapon.
Reminds me of the game Rune, as inspriation see http://www.runegame.com/images/about_rune_images/Concept_Art/hammers.jpg
![](https://attach.openclonk.org/avatars/185-9473.png)
Relatively short hilt and a HUGE, ENORMOUS (exaggeration would be very "clonk-style") slamming part.
![](https://attach.openclonk.org/avatars/185-9473.png)
![hammer_workpiece.png (12k)](https://attach.openclonk.org/27/7527/hammer_workpiece.thb.jpg)
![hammer_workpiece_alpha.png (15k)](https://attach.openclonk.org/27/7527/hammer_workpiece_alpha.thb.jpg)
(Oh, I would like to make all those small details - like rivets, clinchers and cramps - but again... the polycount... Anyway, the proper texture sould do the thing). I do not post a .blend file because this is only my vision (which could be illustrated by sketch if only I had a drawing skill) - I do not intend to interfere in your work on the Big hammer.
![](https://attach.openclonk.org/avatars/126-5136.png)
![](https://attach.openclonk.org/avatars/1-0778.png)
![](https://attach.openclonk.org/avatars/126-5136.png)
Well, I quickly modelled my sketch; it looks like such.
I hereby license the following file(s) under the CC-by license
![mightyhammer.png (4k)](https://attach.openclonk.org/47/7547/mightyhammer.png)
![](https://attach.openclonk.org/avatars/1-0778.png)
But the longer I look at your current sketch, the more I like it (minus the details which should go into texture). I'd go for anything that is recognizable as a big hammer. ^^
![](https://attach.openclonk.org/avatars/126-5136.png)
>you misunderstood me a bit. I meant squeezed in the middle.
I tried that, but I couldn't work out anything that looked good. So, I made the hammer have one bevelled side (as per my original sketch).
>The details on the middle of the hammer would go into the texture.
Yes, they are only there for current display purposes.
![Perspective (11k)](https://attach.openclonk.org/79/8179/1.png)
![Orthographic (5k)](https://attach.openclonk.org/79/8179/2.png)
![](https://attach.openclonk.org/avatars/185-9473.png)
![](https://attach.openclonk.org/avatars/197-50242.png)
I think the giant hammer too fragile (will break off)
Also the goal is too demage a clonk ? Is seems to be useless, heavy, i think the giant hammer is designed for shot like a golf club, or something like this, i don't think is bad, but a headshot seems to be the goal of this weapon.
Can you create a design like some ''pieces of bark'' (don't know the right word).
Use a german giant hammer, with a joint on the center, the both sides of the giant hammer will grow the joint towards the end as just double axe :/
![](https://attach.openclonk.org/avatars/126-5136.png)
>with a joint on the center, the both sides of the giant hammer will grow the joint towards the end as just double axe :/
AlteredARMOR already posted this as a design, and having worked with both metal casting and carpentry, I can tell you this is not a great design. The massive heads of the hammer would create incredible stress on the central joint, and after enough time and use, they would either bend horribly or possibly break off. I'm not trying to perfectly emulate real life with this hammer, but that design just seems ridiculous. :/
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