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Up Topic Development / Developer's Corner / Meeting 2010-04-05
- - By Newton [de] Date 2010-04-03 21:15
On monday the fifth, 19:00 we will have the next meeting. This time, even really at 19:00 and not one hour later with three people ;-). Because after the CM and the nearing beta release, we got some more coordination to do. Short ping, who can be there? For the next week after this monday, I'll also put another doodle vote online because the new semester has started and all. Regarding this meeting -

I propose the following topics:

  1. Make a more concrete concept for what tutorials we need and what the content should be

  2. Set the concrete frame of which objects must be included into the release; set a frame for a feature-stop

  3. Identify which engine and object system (c4script libraries, functionalities) features we still need for point 2 (plus 1) and which not (and thus are not so urgent).

  4. Divide up the work for next week.



If there is still time, optional:

  • Collect ideas (and teams for implementation) for the few more scenarios included in the release



Please add the topics you think we need to talk about on this monday.
Parent - By Isilkor Date 2010-04-03 21:33
I'm at home over easter, I doubt I'll make it.
Reply
Parent - By MimmoO Date 2010-04-04 02:07
ping
Parent - By Ringwaul [ca] Date 2010-04-04 03:48
ping
Reply
Parent - - By Zapper [de] Date 2010-04-04 13:27

>Short ping, who can be there?


I think I can't (maybe the first fifteen minutes or so)
Parent - By clonkine [de] Date 2010-04-05 20:31
nice sweety, still found out my funny joke!

equal it goes loose!
Reply
Parent - By Günther [de] Date 2010-04-04 20:35
I'll be there, at least in parts.
Reply
Parent - By Clonk-Karl [de] Date 2010-04-05 09:38
pong
Reply
Parent - By Sven2 [de] Date 2010-04-05 12:20
ping
Parent - By Clonkonaut [de] Date 2010-04-05 14:22
ping
Reply
Parent - - By Newton [de] Date 2010-04-05 20:57 Edited 2010-04-10 18:42
0. Secondary use for objects

  Two possible ways to implement this:
  1. One button that calls just Activate() or something on press
  2. Modificator+Mouse calls ControlUse(...,modificator_pressed)
 
  Arguments against 1
  + TWO (entirely) new buttons would have to be introduced
 
  Arguments against 2
  + more complex interface
 
  -> We will do it with method 2.

1. Tutorials


  Ideas:
  + Put all tutorial scenarios in one scenario (some against that)
  + blend tutorial scenarios slowly into mission-like scenarios
  + Use actual heads of the devs in exaggerated gestures as tutorial-explainers in message boxes
 
  Needed:
  + Pointing arrow like CR for stuff
  + Tutorial needs to reflect selected control scheme. Might want to fix GetControlKeyName and properly sync actual, selected key set. For now, let's just differentiate between Mouse+Keyb and Gamepad (HasVirtualCursor).
 
  First tutorial
  + Should be not so short
  + Like a parkour, not so much explanation on the basic stuff
  + JNR controls - with climbing, hangling, throwing (flints), swimming and diving
  + Digging with the shovel
  + Building loam bridges
  + Idiot proofing: Flints respawn, shovel not throwable, loam respawns, Clonk can respawn
  + Idea for a theme/goal - follow the butterfly
  + Sven is doing it.
 
  Second tutorial
  + Goal: Clonk has to rescue a trapped clonk that is somewhere else
  + Explained are: Crew selection, backpack and a few tools (dynamite, grappling hook)
  + Optionally if the cannon/catapult gets finished - that one too
  + Perhaps also: switching between clonks not only at scenario start
  + Maikel may do it once the first tutorial is done
 
  Third tutorial
  + ...is Target practice scenario but improved
  + Unlimited ammo, show one target after the other (order by difficulty)
  + At the start, the player could also only use the javelins and later get to an area where there is a bow
  + Goal: Shoot all targets
 
  Fourth tutorial
  + Perhaps something about melee weapons?
 
2. Set the concrete frame of which objects must be included into the release; set a frame for a feature-stop

  Objects:
  + no exclusion of unfinished objects. They are just not put into the scenarios. They should be free of warnings and errors of course.
 
    Needed (of which ! are unfinished; bugs in bugtracker not counting)
    + bow, musket, javelin, !club, !shield, !sword, shovel,
    + !ropeladder, !pickaxe, !grappler, dynamite box, dynamite, boompack, jar of winds,
    + materials: rock, gold, ice, snow, loam, firestone
    + Rotating and/or Jumping Arrow (for tutorial pointing)
 
    optional: release shouldn't be delayed by uncompletion of them but still they are highly desired for a release
    + cannon / catapult / gatling gun
    + decoration like trees, moss, grass, rocks and ruins, cave paintings... ;-)
    + floating balloon, war-hammer

  Scenarios:
  + very few are enough

    Tutorials
    + See above
 
    TGoW
    + Done
   
    Kamikaze Cowboys
    + more "dangerous" looking landscape: Rock an lava
    + optionally a dynamic landscape
    + (explanation of the usage of a boompack at scenario start?)
   
    The Cavern
    + Done

  Menu Graphics
    + Sven2 has suggested using scenario screen-shots (with some filters applied) for menu backgrounds
     - High quality renders would be preferred, but it's better than solid grey
    + A logo still needs to be designed and rendered. Ringwaul/Mimmo_O?

    ... STOPPED HERE
Parent - Date 2010-04-13 12:05
Parent - - By Newton [de] Date 2010-04-07 11:47 Edited 2010-04-07 11:53
Lets find a day and time for the meetings in the summer semester:

http://doodle.com/xhnx4ugzc7e67cmk
Parent - - By Newton [de] Date 2010-04-07 23:19 Edited 2010-04-09 15:30
Still missing are Peter, Randrian, Loriel, Isilkor, Günther, Clonkonaut, Mortimer, MastroLindo and AlteredARMOR
Parent - By Clonkonaut [de] Date 2010-04-08 17:30
Done
Reply
Parent - By Randrian [de] Date 2010-04-10 10:05
Done
Reply
Parent - By MastroLindo Date 2010-04-12 13:44
Done (came back today from holiday :)
Reply
Parent - - By Newton [de] Date 2010-04-09 19:50
For THIS week, the meeting will be provisorily tomorrow (saturday) 18:00 CEST in #openclonk-dev. This can change depending on when the devs who didn't enter their name in the doodle yet will have time during the semester.

Try to be there, try to be on time. Unfortunately on monday, we didn't get to the important points yet.
Parent - By Clonkonaut [de] Date 2010-04-10 10:13
Still on a paper, no chance of participating ;)
Reply
Parent - By PeterW [de] Date 2010-04-10 16:31
Can't be there either. Please consider making norefs official, though :)
Up Topic Development / Developer's Corner / Meeting 2010-04-05

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