Both Newton and AlteredARMOR have mentioned it would be better if the wind jar automatically loaded, instead of holding down the button to make it load (and then keep the button pressed until you want to use it). I originally believed it was better the way it is, but I've recently found that requiring the player to keep the button held down until he/she wants to use it can cause some annoying problems (I can explain in further detail if necessary). Furthermore, I think the windjar's slow 'hold down for x amount of time before shooting' seems to slow the action down considerably.
Anyways, I would of course like to ask the other developers'/community's opinions on this before modifying it.
Anyways, I would of course like to ask the other developers'/community's opinions on this before modifying it.
The same issue can be true for the musket reloading method. The reason I keep quiet about it is I remember someone mentioned that it is hard (or even impossible?) to implement simplified loading method (you press button only once - do not hold it - and loading is performed automatically). There was something about callbacks, as I recall.
I completely agree. I think the whole "Holding down" stuff got out of hand. Just because it worked well for the shovel doesn't mean every weapon should do it.
since i am the author, and many ppl mentioned this, i think im gonna change this to look how it works.
done. now reloads one charge per frame to a maximum of 60.
while in the reloadingstate, takes a random position around the jar which is in a distance of maximum 50 px. if that position is neither solid nor liquid, the jar gains one charge.
this makes 2 seconds of reloading when youre in the air, and about 6 seconds when youre in a normal sized, clonk-digged tunnel.
the jar is also a bit more powerful now, 120% the power of the old one (the old one had a maxcap of 50 for the amount).
need some feedback, if its okay now.
also, it was mentioned to redesign the visual of the jar. newton had the idea for some bagpipe/vacuum-cleaner mix. any suggestions?
while in the reloadingstate, takes a random position around the jar which is in a distance of maximum 50 px. if that position is neither solid nor liquid, the jar gains one charge.
this makes 2 seconds of reloading when youre in the air, and about 6 seconds when youre in a normal sized, clonk-digged tunnel.
the jar is also a bit more powerful now, 120% the power of the old one (the old one had a maxcap of 50 for the amount).
need some feedback, if its okay now.
also, it was mentioned to redesign the visual of the jar. newton had the idea for some bagpipe/vacuum-cleaner mix. any suggestions?
http://www.infovisual.info/04/img_en/018%20Bagpipe.jpg !
And I want to be able to suck in water to extinguish fires!
And I want to be able to suck in water to extinguish fires!
Why not just add all of the functions of the vacuum from Lugi's Mansion?
Also, I should mention that the air intake particle does not look good at all while moving now. It looked good when drawing air in from a specific angle, but now it looks very strange.
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