![](https://attach.openclonk.org/avatars/126-5136.png)
![](https://attach.openclonk.org/avatars/65-0196.png)
The only(!) feedback I got until yours here was that Newton said that the current version is better than the first.
Currently I am unhappy because you can use the sword as a double-jump to get onto enemy towers (f.e.) and that it still does not feel quite right but I had no real idea to improve it without making it an uber get-away weapon (at the moment it applies a slow after the initial speedburst) or a super map-control weapon (would be mightier than the jar of winds to get to high positions f.e.)
PS: Regarding that Broadsword you mentioned. I think we should not have more than one weapon with the same mechanics. Enchanting weapons and adding special attack modifiers to weapons is another thing, though. (Magic Super Blast Hammer!!)
![](https://attach.openclonk.org/avatars/79-5162.png)
iirc zapper had the idea to make different attacks for different movement of the clonk.
i could imagine different attacks for standing, walk/running, and jumping then. from the standing, the clonk just makes some slash in the direction in front of him. while walking, he performs some verry small jump forward, combined with a forward-strike. and in the air, he may do some summersault with the sword. (these are just ideas).
i also would support making the "area" in which the sword does damage, bigger, so it is easier to hit. (or make the whole sword longer/bigger.
also, what about those swift "lines" or white fields behind a sword, when its swung in a comic like here?
![](https://attach.openclonk.org/avatars/65-0196.png)
>i could imagine different attacks for standing, walk/running, and jumping then. from the standing, the clonk just makes some slash in the direction in front of him. while walking, he performs some verry small jump forward, combined with a forward-strike. and in the air, he may do some summersault with the sword. (these are just ideas).
Except for the somersault it currently is basically like that
>also would support making the "area" in which the sword does damage, bigger, so it is easier to hit.
The area is quite huge at the moment IIRC
![](https://attach.openclonk.org/avatars/126-5136.png)
PS: The sword's fake motion blur always looked good in the 3D zelda games.
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![](https://attach.openclonk.org/avatars/79-5162.png)
![](http://sport.freepage.de/cgi-bin/feets/freepage_ext/41030x030A/rewrite/lksport/saltoani5.gif)
also, without a startup-run, just a summersault in the air with sword.
![](https://attach.openclonk.org/avatars/197-50242.png)
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