I made a Logo that doesnt fit between the others we had so far but i think it is very punchy.
Copyright © 2009 Martin Adam
Another OpenSource Logo you can bear in mind: Teeworlds.
Teeworlds Logo: Thats a style, I wouldnt prefer...
>So yes, OS X Aqua style is inspiring and a reference on several issues mentioned later. Oxygen, however, does not intend to copy anything but rather to collect ideas for the ways that people present visual metaphors with an eye not only on artwork but also on usability and improve on these ideas.
I'd favour a logo that incorporates the established "Clonk" from the prior Clonk games plus the game title of the OpenClonk game or a completely new style which fits to the new look of the game. E.g. if we go towards Clockpunk, with gears and such.
2) compositing of rendered and vectorized items
3) Vectorized with special effects so it looks very 3d (e.g. car brands)
Or shall we stick to .eps during the development process, and include an exported SVG to the final version?
By the way, how is (e)ps licensed? Is it OpenSource?
Apart from all S2brush-fetish... Is it already clarified, that the game title is Open Clonk?
In my opinion we should show these people outside of the Clonk Wold(TM) the connection of Clonk with Open Source in a good looking, stylish logo. What are your thoughts about my idea?
Yes, I know I'm not the best designer.
>Hurr, not really or? Logo isnt Klick klick and finish. First we should make some brainstorming about ideas of the game, what the Logo will say to the Customer and which Elements/Fonts we need.
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