To be honest, it's a Hotchkiss cannon. But in essence, it's a rotating repeating cannon. I preferred the Hotchkiss cannon because it seemed more 'rustic' and imo fit well with the existing cannon, wooden lorry, and the concept of using muskets.
Model Info:
754 Faces (Non-Optimized)
Fully textured.
Update: Fully Rigged and animated for all concievable movement. To fit with the asymmetry, I made animations to work with this.
Animations:
*SpinStart - Starts spinning the barrels
*SpinFire - Spins the barrels at a continuous speed for firing
*SpinStop - The barrels spin down to a stop
*Roll - Forward movement
*DirLeft - The gun faces left
*DirRight - The gun faces right
*TurnLeft
*TurnRight
*Aim - 45 degrees of aim ( 90 degrees looked incredibly weird and clipped with the chassis )
*ClipIn - Has a clip loaded
*ClipOut - Removes Clip
I hereby license the following file(s) under the CC-by license
Model Info:
754 Faces (Non-Optimized)
Fully textured.
Update: Fully Rigged and animated for all concievable movement. To fit with the asymmetry, I made animations to work with this.
Animations:
*SpinStart - Starts spinning the barrels
*SpinFire - Spins the barrels at a continuous speed for firing
*SpinStop - The barrels spin down to a stop
*Roll - Forward movement
*DirLeft - The gun faces left
*DirRight - The gun faces right
*TurnLeft
*TurnRight
*Aim - 45 degrees of aim ( 90 degrees looked incredibly weird and clipped with the chassis )
*ClipIn - Has a clip loaded
*ClipOut - Removes Clip
I hereby license the following file(s) under the CC-by license
Cool! Some feedback:
- Keep in mind that the ingame graphic will be not more than something around 80x80. For that, there are too many geometric details like e.g. the handles at the back
- I don't like the texturing, especially the yellow parts. The colors don't fit to each other and the textures look washy and plastic-like. If you have a good UV map, I could re-texture it later.
- I don't really know the difference between a Hotchkiss gun and a gatling gun but I must say the shape (and coloring ;-)) of this is much more appealing to me. But then again, the Clonk weapons don't need to perfectly resemble real weapons. I'd suggest you make the barrel bigger (and thicker) and the stand less long.
- It looks like you used a transparency map for the wheels - or are these polygons? In any case, they look very thin.
Recently I have been optimizing this cannon a bit, so making changes won't be very difficult (ie: adding more barrels, an such). Also, the first thing I did was get rid of those ugly handles and replace them with niiice looking alpha mapped planes. Once I reshape the barrel and stand, I'll supply the .blend with a UV map. I never was great at drawing textures. xD
PS: The wheel's spokes are alpha mapped, but not the outer ring of the wheel.
PS: The wheel's spokes are alpha mapped, but not the outer ring of the wheel.
I can remember, that in this game, this wasn't a gatling gun, but an automatic cannon. :o
> *Aim - 45 degrees of aim ( 90 degrees looked incredibly weird and clipped with the chassis )
Hmm, the gatling gun should be something like a replacement for the crossbowas anti-air.
With the resized chassis the turret can now turn 90 degrees without clipping. It still looks weird imho, but it works anyways. Also doubled the barrel-count. Looks moar awesome. Also has much more unqiue style. :)
Also, here's the .blend and uvmap. The blend has every texture other than the UVmap packaged (alphawheel, handle, wood).
Almost forgot, I fiddled with the aim animation; now there are two: Aim45 and Aim90. Whichever works, I guess. :)
I hereby license the following file(s) under the CC-by license
Also, here's the .blend and uvmap. The blend has every texture other than the UVmap packaged (alphawheel, handle, wood).
Almost forgot, I fiddled with the aim animation; now there are two: Aim45 and Aim90. Whichever works, I guess. :)
I hereby license the following file(s) under the CC-by license
Attachment: Hotchkiss.zip (148k)
After I was told textures are going to very likely be a single file per mesh, I fixed the Gatling Gun to work as such. Also some minor mesh fixing.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Attachment: Hotchkiss.blend (321k)
Probably, for every texture there will be one UV-mapped texture. One for color map, one for transparency map etc. But transparency (maps) are not implemented yet, so don't put too much effort into it as we don't know exactly how it will work.
But now I've found a problem... you'll need for every aiming degree a new barrel rotating animation, that might be a hell of work, not just for the graphic artist. O.o
You can't blend two animations together? :(
Currently the barrel rotating anims and the aiming anims don't apply keys to the same bones.
Currently the barrel rotating anims and the aiming anims don't apply keys to the same bones.
Thats not the Problem... 8 for starting 3 for running and 8 for cool down (e.g.).
8+3+8=19
19x10 (ok, 90°/9)
=190 Pictures, 30 Actions?
8+3+8=19
19x10 (ok, 90°/9)
=190 Pictures, 30 Actions?
>You can't blend two animations together? :(
Of course we can make that somehow. Even if we would have to keep the animations (the barrel and the cannon) as different models in different graphic-files
Sure, but I'll remake the UV-Map first. As I recall it was fairly terrible.
And please make it quadratic, the last you posted here was not and the engine doesn't accept non quadratic (perhaps this can be changed sometime)
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill