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Up Topic Development / Art Workshop / Moon
- - By Nachtfalter [de] Date 2012-02-17 01:17 Edited 2012-02-19 21:07
Boringness, so I wanted a more "clonkigeren" Moon. Feel free to make a suggestion. -> Graphics


Ingame
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Parent - By Fungiform Date 2012-02-17 04:54
Nice!
Could be even bigger for my taste.
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Parent - - By Matthias [de] Date 2012-02-17 09:05
I'm all for "bigger" as well, but maybe a hint less yellow? Also, It looks like the moon has some glossyness, a more even distribution of light might look better
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Parent - By Nachtfalter [de] Date 2012-02-17 14:28
I just resized it for the screenshot. The output is set to 128px, just as big as the previous version of the moon. And nothing against the yellow, this moon is made of cheese! :(
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Parent - - By Newton [de] Date 2012-02-17 13:18
See above. A little bit too shiny for my taste. Also, neither firefox nor my image viewer can open the file. I'd guess it's too big with 46080 pixels width.

Clonk-Karl: say, is it possible to change the light source for single meshes (via animation)? Normalmaps are not implemented, right?
Parent - By Matthias [de] Date 2012-02-17 13:33

>46080 pixels width


what
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Parent - - By Clonk-Karl [de] Date 2012-02-17 13:35

> Clonk-Karl: say, is it possible to change the light source for single meshes (via animation)?


No. We could add a script interface of course, but I am not convinced it is a good idea to use different light sources for some objects and not for others.
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Parent - - By Clonkonaut [ie] Date 2012-02-17 15:04
Granted, but the moon is kind of a special case isn't it? ;)
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Parent - - By Clonk-Karl [de] Date 2012-02-17 19:06
The moon is not a mesh yet anyway, is it?

Well, let me know if you have a suggestion on how such a script interface could look like. But, I'd still prefer to wait for Peter's lighting changes first before changing anything here which people then rely on and soon later it will become obsolete.
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Parent - - By Clonkonaut [ie] Date 2012-02-17 20:04
Does it necessarily need a script interface? Or is it perhaps somehow possible to include a light source in the ogre format?
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Parent - By Clonk-Karl [de] Date 2012-02-17 21:22
I don't think so, and I don't think that would be a good way to go. Lights should be defined by the environment the meshes are in, not by the meshes themselves.

Maybe what we are looking for are materials with self-illumination, i.e. nonzero emissive material component? That should be supported already by the engine.
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Parent - - By Nachtfalter [de] Date 2012-02-17 14:26

>I'd guess it's too big with 46080 pixels width.


Opera can open it without problems ;)

Just tell me how much frames you want and I'll change it.
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Parent - By Fungiform Date 2012-02-17 14:36
yay, Opera!
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Parent - - By Fungiform Date 2012-02-17 13:23
Maybe it would look even better if the black parts are replaced by transparency...then it would also look good at dawn.
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Parent - - By Nachtfalter [de] Date 2012-02-17 14:26
Yes, but I have no idea how to do this in cinema. Just tried some weird stuff but nothing works :(
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Parent - By Caesar [de] Date 2012-02-17 18:15
batch alpha filter in $program?
Parent - - By Nachtfalter [de] Date 2012-02-19 21:17
Updated. Less shiny and less cheese. 10 Frames.

Graphics
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Parent - - By Newton [de] Date 2012-02-19 21:35
cool! The center two animations look odd though - the border is lighter than the moon?

Anyway, could you also share the C4D file under cc-by?
Parent - - By Nachtfalter [de] Date 2012-02-20 00:35
How do I upload files here? :|

I hereby license the following file(s) under the CC-by license
Attachment: moon_0001.c4d - Käsemond! (158k)
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Parent - - By Clonkonaut [ie] Date 2012-02-20 00:49
Attach them to your posts after you've posted.
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Parent - - By Nachtfalter [de] Date 2012-02-20 00:59
Thx!
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Parent - - By Newton [de] Date 2012-02-21 21:39
Parent - By Nachtfalter [de] Date 2012-02-21 22:42
\o/
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Up Topic Development / Art Workshop / Moon

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