
wouldn't it be better to visualize it with a script instead a prerendered animation?
Once, I did an explosion, but it looks still a bit shitty at the end. If you'd like I could work on it a little...

...
I hereby license the following file(s) under the CC-by license:
I hereby license the following file(s) under the CC-by license:

1. change the size of each animation phase to 120x120 (right now its 160x120)
2. change the growth of the animation. It must be much (2-3x) faster
3. less light and more fiery. E.g. http://videohive.net/item/awesome-fiery-explosion-revealer-full-hd/35497 or http://www.fotosearch.com/ATB839/re318/ as reference

> less light and more fiery
Random red particles on top might also look good with the bright explosion behind. While that explosion looks good, it's only one explosion, and that becomes obvious and boring rather fast.
Here is the new version (I hereby license the following file(s) under the CC-by license) :


- The explosion must appear even a little faster and vanish much (2x) slower at the end
- its a little too apparent that the animation is actually composed of little glowing balls in the same size. Can you add some details/noise to make it look more fiery-cloudy? (See the links above and Guenthers Video tutorial link below) So perhaps (don't know if that'd look good)...:
The balls should fly into all directions, not only on the 2D plane- The small balls or some larger balls with a lot of transparency could have these cloud textures instead of a color
- One could perhaps try to add some sharper splinter-like objects like I thought I saw in your previous version (phase 14)


Here it is. Maybe I will try a better one when Blender 2.5 is ready with Smoke and Fire Simulation.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Attachment: explosion.blend (281k)
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