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Up Topic Development / Scenario & Object Development / New Construction Site Sign Graphic
- - By Andriel Date 2013-03-04 17:53 Edited 2013-03-12 22:53
As Armin said: "The blurry construction site sign graphic isn't good enough anymore."
So I made this:
(Closest zoom factor possible)


I hereby license the file ConsSignExport.zip under the CC-BY license
Attachment: ConsSignExport.zip (237k)
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Parent - - By Sven2 [de] Date 2013-03-04 17:56
I like the hammer, but why is it so small?

Also, I think it should show graphics of the same hammer used to construct buildings.
Parent - By Pyrit Date 2013-03-04 18:15
Or maybe the hammer and a picture of the building itself? Or even remaining building materials! These are little details that will impress players.
Parent - - By Andriel Date 2013-03-04 18:16
It would look kind of strange if the image was painted across the gaps between the wooden planks, but I will have a look if I can make it bigger and distort it somehow at the gaps.
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Parent - By Andriel Date 2013-03-04 19:09

:D
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Parent - - By Zapper [de] Date 2013-03-04 17:56
Since it's so small, wouldn't it be better as a sprite?
Parent - By Pyrit Date 2013-03-04 18:12
Does it really matter? It's not as if you have 20 of these standing around at once.
Oh, and a sprite would always look the same, whereas you can rotate the 3D signs randomly to show it from different angles. (Would be cool, if the sign would use this!)
Parent - By Andriel Date 2013-03-04 18:18
Also, a sprite needs to be higher resolution to look good at high zoom factors. This model has about 24 faces, if the engine can't handle this, we are poor. :)
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Parent - - By Newton [de] Date 2013-03-04 20:37
Why are there brown dots on the sign? Looks odd.
An image of the building that should be built here would be nice!
Parent - By Andriel Date 2013-03-04 20:48
The dots are supposed to be wooden nails.
And I don't know how to get an image on the sign dynamically. Except creating the building as 3D model and scaling+rotating it so that it looks right. But then the building would have to be rendered for every construction site. And this isn't quite worth it for an image that is just a few pixels big with normal zoom.
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Parent - By Andriel Date 2013-03-04 21:08

Does this look better? Feels a bit cheap for me.
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Parent - By Sven2 [de] Date 2013-03-04 21:14

> An image of the building that should be built here would be nice!


That building is already visible in front as a wireframe model. Why should it be duplicated?

The hammer is nice because it actually conveys some extra information ("this is a construction site")
Parent - - By Andriel Date 2013-03-11 20:36
Ok, I updated the attachment, the nails are in the texture now.
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Parent - - By Pyrit Date 2013-03-11 21:25
Cool, but why is the texture in a small resolution? It should still be sharp when you zoom in to the max.
Parent - - By Andriel Date 2013-03-11 21:34
The texture size is 128x128, I think that's enough for such a small object. All the screenshots are at highest zoom factor and it still looks good.
Edit:
Except you mean the hammer, that's because it should look like painted onto the wood.
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Parent - - By Pyrit Date 2013-03-11 22:26
But even only the white part of the sign is already nearly 150 pixel long ingame (from left to right). And the hammer and the nails thus look blurry?
Parent - - By Caesar [de] Date 2013-03-11 23:03
Seriously, who zooms that hard?
Parent - By Pyrit Date 2013-03-12 23:16
when you have to mine single pixels with the pickaxe again :x
Parent - - By Sven2 [de] Date 2013-03-11 22:05
So, can you show an arbitrary object on that symbol now? E.g., I'd like to use this for a game goal where it marks the place to which you have to deliver something.
Parent - By Andriel Date 2013-03-11 22:24
Erm..., no. At least not via a simple script command. But I think I can make it so that the symbol is an overlay and therefore easy to change. Will report back.
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Parent - By Andriel Date 2013-03-12 23:01
Does now work with base texture and the hammer as overlay. More overlay symbols can easily be added, but I guess, I don't have to explain that to you. ;) I included the xcf file of the texture so you can get the position of another symbol right.
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Up Topic Development / Scenario & Object Development / New Construction Site Sign Graphic

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