Actually I didn't intend to discuss resources with this, but it could be that you get 1-3 logs from one tree. It would be reasonable that the clonk is able to transform these logs to one crude plank with the axe each. If you carry (like carry heavy) the log to your sawmill it can make up to 4 planks(wood) from that...
I think axe-wood should be really inefficient so it makes sense to first build a windmill and sawmill but there were probably lots of discussions about that so I will be happy to correct the picture.
On the topic of the concept art: The current sawmill is one of the models I like the most, and it is 100% done (model, drawn texture, sound, graphic effects and animation).
> Metal produced in the foundry is clean and shiny, metal already placed in the earth by a scenario creator is rusty.
Funny thing. Does this have any effect on gameplay?
> I think axe-wood should be really inefficient so it makes sense to first build a windmill and sawmill but there were probably lots of discussions about that so I will be happy to correct the picture.
The basic idea was to be able to build your settlement with just a bunch of tools, so no starting buildings or material needed. That's why you can chop wood with the axe. I don't think this is hard to carry on, just have the logs cut by the axe with 1/2 the wood.
Apart from that it's hard to do this inefficiency.
the only thing that bothers me is that the foundry is the first building that gets build. To my mind it should be the windmill and sawmill first. Metal feels like something advanced.
Edit: Only thing is, it needs first mining. There should be some surface ore or something...so you don't have to destroy the landscape.
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