Not logged inOpenClonk Forum
Up Topic General / Help and Questions / mesh scale and size
- - By IchUndNichtDu [de] Date 2013-10-22 18:20
A few days ago i started developing again. I and my co-worker came to the problem that we don't know which size the meshes will have in the game after exporting them from Blender.
From this i have this resulting question:
What is the ratio between the size in Blender and the size in the game.
We found out that the mesh can be rescaled at runtime by doing
this.MeshTransformation = Trans_Scale(x, y, z)
but it seems a bit wastefull to do this at runtime.
regards
IchUndNichtDu
Reply
Parent - - By Clonk-Karl [de] Date 2013-10-22 19:14
1 Unit in Blender maps to 1 Pixel in Clonk. It's also documented.
Reply
Parent - By IchUndNichtDu [de] Date 2013-10-22 20:08
Thanks. I already googled this, but for some reason i forgot to look in the documentation. My fault.
So again thanks that you pointed me there.
Reply
Up Topic General / Help and Questions / mesh scale and size

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill