The guide would look like:
-introduction with a link to the installation guide.
-table of contents.
-Using C4DT editors
-Inline FAQ's (which only has one answer/question; If we get some more of these we can move it back to it's own page)
-List of links to general content creation guides and tutorials and/or a link back to the Content Developers Guide main page.
This is part of a plan to improve and expand all the content creation wiki info.
Edit: here is the test page http://wiki.openclonk.org/w/Temporary_test_page_for_content_development_with_Eclipse . the images need some placement tweaking and the content probably needs to be revised a bit to have a good steady flow.
Regarding the FAQ: In my opinion the global FAQ should contain ALL q&a, if parts of the FAQ appear on some other page as well, thats fine
Also, keep in mind that the wiki will continue to grow, finding a structure that only fits for the content we have now but does not leave space for additions is suboptimal.
Also: Thank you very much for looking into improving the wiki, you will help a whole generation of newcomers to get into openclonk!
I made your changes about the FAQ but currently the FAQ page is called C4DT FAQ which is why I was going to integrate it into the eclipse guide.
> Also, keep in mind that the wiki will continue to grow, finding a structure that only fits for the content we have now but does not leave space for additions is suboptimal.
I was thinking we could have a basics guide covering the anatomy(ocf ocd ect) of open clonk content. After that you decide which IDE(eclipse, ect) or application(blender, ect) you want to use and follow the guide which teaches you the basics of using that particular IDE and finally you go on to more generic tutorials/guides that more or less ignore the IDE and focus on content creation with the possibility of advanced guides/tutorials that are very specific.
> Thank you very much for looking into improving the wiki
I love doing documentation type stuff to a fault. :P
>I was thinking we could have a basics guide covering the anatomy(ocf ocd ect) of open clonk content.
Did you have a look at the openclonk docunlmentation? ( docs.openclonk.org ) Stuff like that should be in there. (If you missed it, that means that it is not advertised big enough on the wiki as it is quite big and quite important.
BTW, The documentation was one of the first things I looked at so in my opinion it is very visible.
>says each of the folders are compressed but on my system(linux) they are just folders with an extension(as far as I can tell).
That's probably because you work with the development files and the repository (where the files need to be unpacked - colaborative work with zip archives would be a nightmare ;) ).
When you download a release version, the files are packed as described
From the page you linked:
Using the menu system, group files can be edited and/or converted to normal directories. Group file components can then be edited using common applications for text or graphics editing. Menu system and game engine can both load packed group files or unpacked directories directly.
Unpacking group files greatly increases speed while editing large or deeply nested groups.
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