Let me know if you succeed!
Download removed because the tutorial is now in the repository.

Nice tutorial. I really like the new hurt/die sounds and those "dumdudum" idle sounds of the female clonk :)
After I unintentionally destroyed the elevator in the first attempt, I tried it again with a savegame.
(A bug: After I started the savegame, somehow the life bar was invisible. The breath bar worked normal.)
For me as a person who never before used the wall-building-kit, the placement direction of the wall was quite unpredictable- especially while swimming.
The infinite water source was produced by the new background water material?
Good points: I will make the buildings indestructible in this round. Regarding the wallkit, maybe we can improve the placement controls somehow.
And indeed: the infinite water is produced by background material at the top and right side of the like (press Ctrl + F8 twice to see what the background materials are, in debug mode with Ctrl + F5).



Feedback is appreciated!

Two minor things that are a bit annoying, but in a more general way:
Elevator: When I call the elevator and my clonk is standing directly below it, the elevator does not drive directly down to the feet of my clonk, but stops a few pixel higher. Therefore grabbing the elevator and pressing [up] results in the elevator driving upwards without the clonk on it.
Selection circle for objects you can grab: Should in my opinion only appear if you hold [space] a bit longer (so you actually want to select between different objects).
Looks weird and makes no sense at all to show the selection circle for under a second when just pressing space shortly, especially not when there is no other grabable object around.
I think i managed to get some eastereggish stuff, but lost my plane in the process:
>Elevator: When I call the elevator and my clonk is standing directly below it, the elevator does not drive directly down to the feet of my clonk, but stops a few pixel higher. Therefore grabbing the elevator and pressing [up] results in the elevator driving upwards without the clonk on it.
Agreed, currently the elevator has the new special solid mask which allows you to fall through when pressing X, this cause more problems like only pushing stuff up when they are above the solid mask and not in the solidmask. Also tutorial 5 the outro is broken because of this. I'll look into adjusting the elevator case movement a bit.
>Selection circle for objects you can grab: Should in my opinion only appear if you hold [space] a bit longer (so you actually want to select between different objects).
> Looks weird and makes no sense at all to show the selection circle for under a second when just pressing space shortly, especially not when there is no other grabable object around.
I have no strong opinion on this, so Zapper will probably reply here.

>Selection circle for objects you can grab: Should in my opinion only appear if you hold [space] a bit longer (so you actually want to select between different objects).
> Looks weird and makes no sense at all to show the selection circle for under a second when just pressing space shortly, especially not when there is no other grabable object around.
Hm, I have no strong opinion on that either. I can try whether it looks better when the circle takes 50ms to appear or whether that feels like an unwanted delay when you actually want to select another thing.
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