
:|
I'd rather have tools not burn at all.
Ah, nothing burns inside a clonk. That is fine with me.
I like the simplicity of the new concept, did not test it though.

Tools and weapon will now catch fire from explosions or lava but from other burning objects.
I also made cannons and catapults destructible because why not. I think only Chine depends on the cannon not being destructible and I made it invincible.
I quickly scanned through the scenarios and I didn't find any that really depend on indestructible tools. Well, except for the missions, I guess. I might throw in some free tools there, whenever they're destroyed. I will notify Maikel because I don't know if any tricky tower room hides stuff in lava.

I think the current incineration values are already 1-5 for the likelihood of incineration? That could easily be extended to 10 meaning "only incinerated from lava".
The upsides would be that 1) you'd have only one property for incineration and 2) you could define a new object that burns very hot and incinerates more things than regular fire and 3) we could later have regular "fire" sparks as a new material (with a lower temperature).

I like the change. One thing which now looks funny is that the (packed) balloon does not burn in lava.


Warning: using deleted object (#7623) (Bow)!
by: BurnDown() (/home/lukas/src/openclonk/build/planet/Objects.ocd/Libraries.ocd/Flammable.ocd/Script.c:66)
by: effect {...}->Timer(70) (/home/lukas/src/openclonk/build/planet/Objects.ocd/Libraries.ocd/Flammable.ocd/Script.c:51)


>when shooting a bow (with the grenade launcher)
How can you shoot a bow with the grenade launcher?
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