Great World - Unforgiving! - You have to think about everything with the pouring rain but it is sad for a game with the mechanical physic accuracy of OpenClonk that a Wooden Barrel hold under a water shower does not fill! :( try it! frustrating and it has to be fixed!
https://postimg.org/image/t2cjh9kxz/
https://postimg.org/image/t2cjh9kxz/
Nice find! I fully agree, but this is technically very hard to implement and needs some new engine interface for sure.
Indeed... at first I thought that it could work like a lorry with a collection, but the liquid are moving pixels and not collectible objects :/
Yes, an object would need to have some LiquidCollectionZone as a property and then the engine needs to check for all pixels whether they are at one.

We would just need an additional method to delete the loose pxs when the barrel converts them to water objects.

There is one possible solution without engine change: Define a new material, which is drawn by the barrel in front of sky, and which has a scripted reaction function with liquids to collect them into the barrel.
However, that solution would have so many side-effects (think of interactions with SolidMasks, etc.) that I'd rather not go that way.
Hm, making another vehicle material that has absolutely no interaction with vertices doesn't seem terribly different at this point. But I've already once added such a thing without it having much practical use, I'd rather not repeat that…

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