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Up Topic Development / Art Workshop / [Object] Grappler
- - By AlteredARMOR [ua] Date 2010-02-12 08:59 Edited 2010-02-12 09:04
Here is The Grappler (grappling hook + rope):


I've made two different inventory images and now I do not know which one will look better:

Image 1 (left and right):
  

Image 2 (left and right):
  
Here the rope looks better, I think (I vote for this one :-)

Ingame model:

Stored in grappler-1.blend (layer 1) - well, too many polies, I suppose (120), but unfortunately I didn't have time to reduce the count :-(

As for animation... do not know it can be applied. Before throwing a grappling hook one must swing it hard (but how are you gonna do this in mid-air?).

I hereby license the following file(s) under the CC-by license
Attachment: grappler-1.blend (685k)
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Parent - - By Newton [de] Date 2010-02-12 13:12
I was thinking of a small crossbow-like pistol with which one would shoot it
Parent - By Asmageddon [pl] Date 2010-02-12 13:34
We can have crossbow-like one as "next version" of grappling hook :P
With better range and power, but that would be for settlement.
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Parent - By Ringwaul [ca] Date 2010-02-12 18:54
Hmm, I like the idea of swinging it around the clonk, but that would take a charge up which could severely limit "spider-man" like grappling. Or maybe the clonk could do one underhand swing mid-air to toss it, and on the ground he could swing it around himself and could launch it farther.

I think if we have a crossbow, we should probably allow it to shoot bolts as well (to differ from arrows, bolts could have knock-back or something).
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Parent - - By Zapper [de] Date 2010-02-12 19:24
I'd rather be able to shoot the grappler with a bow or musket :)
Parent - By AlteredARMOR [ua] Date 2010-02-12 19:39
No, not a musket! :-)
Bow - maybe. I think I saw this somewhere
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Parent - - By Ringwaul [ca] Date 2010-02-12 19:00
The low-poly is good, 120 faces is a reasonable amount. I should mention that it seems unnecessary to use sprites when we have a 3D model for it that looks good.
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Parent - By AlteredARMOR [ua] Date 2010-02-12 19:22
Well, you can give an even nicer look to the model if you apply subsurf modifier, but I do not now if OC 3D-engine can cope with this kind of stuff
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- By AlteredARMOR [ua] Date 2010-02-13 15:10
After receiving Spell's advice I rerendered the grappler inventory image (it looks a bit better, I suppose).

I hereby license the following file(s) under the CC-by license
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Up Topic Development / Art Workshop / [Object] Grappler

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