Some time ago Ringwaul posted his vision of how the wire spool should look. Though I can say that I like his concept, it appears he wanted to improve it some more (but apparently didn't have time for it). So I would like to recreate the discussion and post my own vision of a wire spool. Something like this:
I can not tell that I like it 100% - I believe there is something missing here but unfortunately I can not understand what exactly. Anyway here it is:
For ingame use do not know whether there would be Rotate=1 or not so just in case two different orientations:
Hope to hear some comments/thoughts/remarks. Thanks in advance.
P.S. A bit tuned image:
I hereby license the following file(s) under the CC-by license
I can not tell that I like it 100% - I believe there is something missing here but unfortunately I can not understand what exactly. Anyway here it is:
Believe me: perspective rendering would look awfull
For ingame use do not know whether there would be Rotate=1 or not so just in case two different orientations:
Rendered it not straightly from side (at a tiny angle instead) to give it a better look
Hope to hear some comments/thoughts/remarks. Thanks in advance.
P.S. A bit tuned image:
I hereby license the following file(s) under the CC-by license
Attachment: wire-1.blend (1873k)
The role cross section is too small? Maybe too many loops?
Hm, on this bobbin I can roll anything you like :-)
P.S. Just need to know what you really like...
Hm, on this bobbin I can roll anything you like :-)
P.S. Just need to know what you really like...
Well, I wan't sure myself, this was just my expression, I know it wasn't very constructive.
Perhaps you make a design, which looks like the old wire roll of western. (the one which is still as a test graphic in OC for the line kit)
Perhaps you make a design, which looks like the old wire roll of western. (the one which is still as a test graphic in OC for the line kit)
Ah, this:
Looks good, I'd say, though this "roll" shape is rather unusual (if you ask me I prefer a traditional bobbin).
The reason this wire looks good is that it is rolled chaotically. And yes, I forgot about insulation (by the way, do we need insulated or bare wires?)
EDIT:
Fortunately, this "chaotic" look can be achieved by a tricky imitation:
Though it is probably not the way the final variant should look...
P.S. Oh, now it looks like an ordinary thread (certainly not the kind of effect I wanted to achieve :-( )
Wanted something like this (or even this)
P.P.S. Or maybe make the bobbin a bit thinner?
Looks good, I'd say, though this "roll" shape is rather unusual (if you ask me I prefer a traditional bobbin).
The reason this wire looks good is that it is rolled chaotically. And yes, I forgot about insulation (by the way, do we need insulated or bare wires?)
EDIT:
Fortunately, this "chaotic" look can be achieved by a tricky imitation:
Though it is probably not the way the final variant should look...
P.S. Oh, now it looks like an ordinary thread (certainly not the kind of effect I wanted to achieve :-( )
Wanted something like this (or even this)
P.P.S. Or maybe make the bobbin a bit thinner?
hmm, I don't quite like this bobbin. It always reminds me of the string roll. Yes, I know modern cable also come in this kind of bobbin...
Maybe in the end I should make the kind of "bobbin" the TEST wire has? :-)
It looks nice, I can tell.
It looks nice, I can tell.
Looking good. :D
Now that I think of it, I think a round bobbin/spool would look very strange, considering this wire should be quite large (maybe 1/3 the size of a clonk?). With the "X" design for the spool, it would be possible for a clonk to set it down and pull out a wire without the spool rolling towards the clonk (due to the crossed planks of the spool digging into the ground).
Now that I think of it, I think a round bobbin/spool would look very strange, considering this wire should be quite large (maybe 1/3 the size of a clonk?). With the "X" design for the spool, it would be possible for a clonk to set it down and pull out a wire without the spool rolling towards the clonk (due to the crossed planks of the spool digging into the ground).
I like a thick cable like the rope you posted better. Also, the cable would be better visible on the picture.
outch, the model is extremely hipoly, better you try to get such structure effects by having displacement maps and bump maps.
Does the polycount really matters since the only thing we are going to use is two rendered images?
(I just thought that screwing some circles around the bobbin would be really fun. And it was. Though there are a lot of different ways of doing it).
(I just thought that screwing some circles around the bobbin would be really fun. And it was. Though there are a lot of different ways of doing it).
but just think what if we would try to make a 3d openclonk game engine? we have everything we need - script language, 3d meshes with bone animation, …
it would just be a thing of restructuring the code to add a 3d mode to openclonk!
it would just be a thing of restructuring the code to add a 3d mode to openclonk!
And making bumpmaps is perhaps not a that good idea if we don't know if clonk will support them (now it doesn't)
Ok, every idea one by one tomorrow evening :-)
Little TODO list:
1) Thick cable
2) X-spool
3) Hm... a bobbin reeling concept
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/ |________| \
Alright, here we go (as I promised):
1) Thick cable for Newton:
2) X-shaped "spool" for Ringwaul:
3) Implementation of my own idea:
To be honest, I 100% like neither of them. Maybe a smart combination would do the thing?
1) Thick cable for Newton:
2) X-shaped "spool" for Ringwaul:
3) Implementation of my own idea:
To be honest, I 100% like neither of them. Maybe a smart combination would do the thing?
a really thick cable should consist of many small cables woven together - much like a rope. This one seems to have no texture like the rope.
Oh, so here is what you meant...
You see, it was much easier with rope because of its netural origin. For artificial wire apllying the same technique would look rather odd
You see, it was much easier with rope because of its netural origin. For artificial wire apllying the same technique would look rather odd
Nah, it's fine. I doubt anyone will be complaining about it later.
Attachment: wire6-1.blend (327k)
Hmm, I think the wood planks could be a bit thinker. Such a strong cable and such a fragile wood...
Attachment: wire7-1.blend (322k)
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