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- - By Newton [de] Date 2011-08-31 15:24
Currently it works like this. Why?

Sound("Scream"); // play Scream.wav
Sound("Chain.ogg"); // play Chain.ogg


What speaks against

Sound("Scream"); // play Scream.wav
Sound("Chain"); // play Chain.ogg
Parent - By Ringwaul [ca] Date 2011-09-01 01:34
I'd much prefer it as you describe. Unless there is something technical to solve standing in the way, I would fully support such a change.
Reply
Parent - - By AlteredARMOR [ua] Date 2011-09-01 06:36
What about you have both Chain.wav and Chain.ogg?
Reply
Parent - - By Sven2 [de] Date 2011-09-01 09:00
If there's already a Chain.wav, you better name your .ogg differently.

Also, since we currently have all sounds in a global namespace, we might consider starting a naming scheme for local sounds (like Defname_*.wav/ogg)
Parent - By Newton [de] Date 2011-09-01 14:07
e.g. ChestOpen, ChestClose is okay, but we shouldnt get too formal there.
Parent - By Caesar [de] Date 2011-09-01 22:38
I'm not so sure that that is right when I think about what Wood/RockHit were used for.

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