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Currently it works like this. Why?
Sound("Scream"); // play Scream.wav
Sound("Chain.ogg"); // play Chain.ogg
What speaks against
Sound("Scream"); // play Scream.wav
Sound("Chain"); // play Chain.ogg
![](https://attach.openclonk.org/avatars/126-5136.png)
I'd much prefer it as you describe. Unless there is something technical to solve standing in the way, I would fully support such a change.
![](https://attach.openclonk.org/avatars/185-9473.png)
What about you have both Chain.wav and Chain.ogg?
![](https://attach.openclonk.org/avatars/29-2030.png)
If there's already a Chain.wav, you better name your .ogg differently.
Also, since we currently have all sounds in a global namespace, we might consider starting a naming scheme for local sounds (like Defname_*.wav/ogg)
![](https://attach.openclonk.org/avatars/1-0778.png)
e.g. ChestOpen, ChestClose is okay, but we shouldnt get too formal there.
I'm not so sure that that is right when I think about what Wood/RockHit were used for.
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