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Up Topic General / Feedback and Ideas / Revealable FOW
- - Date 2009-05-03 21:03
Parent - - By Maddin Date 2009-05-01 11:21
What about making FoW revealable? (Go somewhere and the FoW is gone; would be switchable)
Parent - - By Enrique [de] Date 2009-05-01 12:15
Like in "Dragon Rock"?
Reply
Parent - By Maddin Date 2009-05-01 13:58
Like in nearly every RTS-game. :p
Parent - - By MimmoO Date 2009-05-01 15:25
i think he means 3 types of FoW:
first is "Black" you cant see anything there.
second is "revealed", you can see the landscape bt no objects.
third is "you can see it!", you can see landscape and objects in realtime there.
Parent - - By Caesar [de] Date 2009-05-02 11:45
About the second: What about landscape changes?
Parent - - By MimmoO Date 2009-05-03 16:40
you cant see it. its like you have taken a photo. if you see this place again, and the landscape changed, you get another, more actual photo. never played Age of Empires or any other strategic games?
Parent - - By Randrian [de] Date 2009-05-03 19:06
But that is not very realistic to achieve. You would have to have an extra Landscape for every player.
Reply
Parent - - By Caesar [de] Date 2009-05-03 21:03
No, only for one player, when we have no splitscreen.
Parent - - By zagabar [se] Date 2009-05-04 12:08
When did we decide to leave out split screen? D:
Reply
Parent - By Caesar [de] Date 2009-05-05 13:40
Nah, nothing is final. Dunno fully about the issuses in controlabillity vs. player count.
Parent - - By Enrique [de] Date 2009-05-04 14:49
Isn't an extra Landscape also in Networkgames necessary?
Reply
Parent - By Zapper [de] Date 2009-05-04 15:11
When the unrevealed landscape can not be influenced by script (and is therefore synchronization relevant) you only need the data for your local clients
Parent - By B_E [de] Date 2009-05-04 20:46
I think in some games you can see Landscape changes or especially the last known positions of buildings (e.g. 'Starcraft')
Up Topic General / Feedback and Ideas / Revealable FOW

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