So theres no way to get wood without the sawmill (anymore)?
That's indeed a problem, the axe could also be used to cut the logs slower and less efficient.
Or maybe cutting down a tree yields a log and one piece of wood (= branches)?
That's all fine as long as you can get some wood out of it, since with the current system you can build up everything with just a shovel, hammer and axe if you can find some firestones underground. This is a feature I'd like to keep, since in CR you always needed a base to buy some stuff at the start of a round.
Don't know.
Actually I didn't intend to discuss resources with this, but it could be that you get 1-3 logs from one tree. It would be reasonable that the clonk is able to transform these logs to one crude plank with the axe each. If you carry (like carry heavy) the log to your sawmill it can make up to 4 planks(wood) from that...
I think axe-wood should be really inefficient so it makes sense to first build a windmill and sawmill but there were probably lots of discussions about that so I will be happy to correct the picture.
Actually I didn't intend to discuss resources with this, but it could be that you get 1-3 logs from one tree. It would be reasonable that the clonk is able to transform these logs to one crude plank with the axe each. If you carry (like carry heavy) the log to your sawmill it can make up to 4 planks(wood) from that...
I think axe-wood should be really inefficient so it makes sense to first build a windmill and sawmill but there were probably lots of discussions about that so I will be happy to correct the picture.
This is the way I imagined it as well and would be similar to what we have now. (You can chop the tree into wood directly, but it is not efficient.) Also, it is possible to give the planks created by the axe a different graphic, e.g. more rough planks or something. We already use this for metal: Metal produced in the foundry is clean and shiny, metal already placed in the earth by a scenario creator is rusty.
On the topic of the concept art: The current sawmill is one of the models I like the most, and it is 100% done (model, drawn texture, sound, graphic effects and animation).
On the topic of the concept art: The current sawmill is one of the models I like the most, and it is 100% done (model, drawn texture, sound, graphic effects and animation).
> Metal produced in the foundry is clean and shiny, metal already placed in the earth by a scenario creator is rusty.
Funny thing. Does this have any effect on gameplay?
I just use this sawmill because I know how it looks. I would need to study the current sawmill, to be able to draw it. That is something I didn't do in detail yet.
I actually heard people complain about the earpiercing sound it makes.
Sure, but unpleasant sounds affect the game in a bad way imho. The same with the weird button sound. Especially since it's at 100% volume after installing the game.
I have a loose todo for overhauling some sounds. It's noted. Don't except anything to happen before 2 months' time
> I think axe-wood should be really inefficient so it makes sense to first build a windmill and sawmill but there were probably lots of discussions about that so I will be happy to correct the picture.
The basic idea was to be able to build your settlement with just a bunch of tools, so no starting buildings or material needed. That's why you can chop wood with the axe. I don't think this is hard to carry on, just have the logs cut by the axe with 1/2 the wood.
Apart from that it's hard to do this inefficiency.
I really like that everything can be build from the resources in the world. We should definitely keep it like that.
the only thing that bothers me is that the foundry is the first building that gets build. To my mind it should be the windmill and sawmill first. Metal feels like something advanced.
the only thing that bothers me is that the foundry is the first building that gets build. To my mind it should be the windmill and sawmill first. Metal feels like something advanced.
But then you'd be able to construct an energy producing building without any metal, just from wood and rocks which sounds equally weird.
Well, a sawmill is pretty advanced. At the moment, you can gain you first wood (inefficiently) without energy requirement just by chopping it down.
also, building a smelter is so very basic, some stones, some heat source and some material to smelt, to me this is more basic than anything needing or producing energy
I see. Accepted.
Edit: Only thing is, it needs first mining. There should be some surface ore or something...so you don't have to destroy the landscape.
Edit: Only thing is, it needs first mining. There should be some surface ore or something...so you don't have to destroy the landscape.
"Destroying" the landscape is kind of basic in Clonk, though :x
In case we do finally implement the heavy resources, nothing's holding you back from scattering these big ore chunks around the landscape!
You could chisel it to get easy to transport bricks. Btw I think carry heavy should affect the clonk's movement more. Walking really slow, no scaling, no swimming.
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