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Up Topic Development / Art Workshop / How to get wood...
- - By Fungiform Date 2013-09-11 16:24
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Parent - - By Nachtfalter [de] Date 2013-09-11 16:45
So theres no way to get wood without the sawmill (anymore)?
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Parent - - By Maikel Date 2013-09-11 16:51
That's indeed a problem, the axe could also be used to cut the logs slower and less efficient.
Parent - - By PeterW [gb] Date 2013-09-11 18:44
Or maybe cutting down a tree yields a log and one piece of wood (= branches)?
Parent - By Maikel Date 2013-09-11 18:49
That's all fine as long as you can get some wood out of it, since with the current system you can build up everything with just a shovel, hammer and axe if you can find some firestones underground. This is a feature I'd like to keep, since in CR you always needed a base to buy some stuff at the start of a round.
Parent - - By Fungiform Date 2013-09-11 16:56
Don't know.
Actually I didn't intend to discuss resources with this, but it could be that you get 1-3 logs from one tree. It would be reasonable that the clonk is able to transform these logs to one crude plank with the axe each. If you carry (like carry heavy) the log to your sawmill it can make up to 4 planks(wood) from that...
I think axe-wood should be really inefficient so it makes sense to first build a windmill and sawmill but there were probably lots of discussions about that so I will be happy to correct the picture.
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Parent - - By Newton [vn] Date 2013-09-12 03:16
This is the way I imagined it as well and would be similar to what we have now. (You can chop the tree into wood directly, but it is not efficient.) Also, it is possible to give the planks created by the axe a different graphic, e.g. more rough planks or something. We already use this for metal: Metal produced in the foundry is clean and shiny, metal already placed in the earth by a scenario creator is rusty.

On the topic of the concept art: The current sawmill is one of the models I like the most, and it is 100% done (model, drawn texture, sound, graphic effects and animation).
Parent - - By Clonkonaut [de] Date 2013-09-12 09:10

> Metal produced in the foundry is clean and shiny, metal already placed in the earth by a scenario creator is rusty.


Funny thing. Does this have any effect on gameplay?
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Parent - By Zapper [de] Date 2013-09-12 11:58
Nope
Parent - By Fungiform Date 2013-09-12 10:18
I just use this sawmill because I know how it looks. I would need to study the current sawmill, to be able to draw it. That is something I didn't do in detail yet.
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Parent - - By Pyrit Date 2013-09-12 19:12
I actually heard people complain about the earpiercing sound it makes.
Parent - - By Clonkonaut [de] Date 2013-09-12 20:12
Those people better not get a job at a real sawmill!
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Parent - - By Pyrit Date 2013-09-12 21:06
Sure, but unpleasant sounds affect the game in a bad way imho. The same with the weird button sound. Especially since it's at 100% volume after installing the game.
Parent - By Clonkonaut [de] Date 2013-09-12 21:29
I have a loose todo for overhauling some sounds. It's noted. Don't except anything to happen before 2 months' time
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Parent - - By Clonkonaut [de] Date 2013-09-12 09:49

> I think axe-wood should be really inefficient so it makes sense to first build a windmill and sawmill but there were probably lots of discussions about that so I will be happy to correct the picture.


The basic idea was to be able to build your settlement with just a bunch of tools, so no starting buildings or material needed. That's why you can chop wood with the axe. I don't think this is hard to carry on, just have the logs cut by the axe with 1/2 the wood.
Apart from that it's hard to do this inefficiency.
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Parent - - By Fungiform Date 2013-09-12 10:21
I really like that everything can be build from the resources in the world. We should definitely keep it like that.
the only thing that bothers me is that the foundry is the first building that gets build. To my mind it should be the windmill and sawmill first. Metal feels like something advanced.
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Parent - By Clonkonaut [de] Date 2013-09-12 10:48
But then you'd be able to construct an energy producing building without any metal, just from wood and rocks which sounds equally weird.
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Parent - By Sven2 [de] Date 2013-09-12 11:24
Well, a sawmill is pretty advanced. At the moment, you can gain you first wood (inefficiently) without energy requirement just by chopping it down.
Parent - - By ker Date 2013-09-12 11:31
also, building a smelter is so very basic, some stones, some heat source and some material to smelt, to me this is more basic than anything needing or producing energy
Parent - - By Fungiform Date 2013-09-12 11:38 Edited 2013-09-12 11:41
I see. Accepted.

Edit: Only thing is, it needs first mining. There should be some surface ore or something...so you don't have to destroy the landscape.
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Parent - By Zapper [de] Date 2013-09-12 12:00
"Destroying" the landscape is kind of basic in Clonk, though :x
Parent - By Clonkonaut [de] Date 2013-09-12 12:32
In case we do finally implement the heavy resources, nothing's holding you back from scattering these big ore chunks around the landscape!
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- - By Fungiform Date 2013-09-11 17:08
... and Stone.
Is there anything more to do with stone?

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Parent - - By Matthias [de] Date 2013-09-11 20:34
Yes.
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Parent - By Fungiform Date 2013-09-11 20:51
:D
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Parent - By Fungiform Date 2013-09-11 21:16
I will add that. Its so... traditional...

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Parent - - By Pyrit Date 2013-09-12 19:17
You could chisel it to get easy to transport bricks. Btw I think carry heavy should affect the clonk's movement more. Walking really slow, no scaling, no swimming.
Parent - By Fungiform Date 2013-09-13 14:11
Yes.
1. Carry heavy objects should be dividable to the old small objects.
2. It should be slow and everything, so if you are advanced in gameplay you can make meaningful use of of vehicles.
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Parent - By Nachtfalter [de] Date 2013-09-12 19:35
<3
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Up Topic Development / Art Workshop / How to get wood...

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