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- - Date 2009-05-27 20:17
Parent - - By Piranha [de] Date 2009-05-27 16:48
I've done an own Rock for OC and want to show it to you. It's done in Blender, and I have the .blend-File, so if it somebody wants, he can get it.

I hereby license the following file(s) under the CC-by license:
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Parent - - By Zapper [de] Date 2009-05-27 17:11
How much polygons does it have? Looks like many
Parent - - By Piranha [de] Date 2009-05-27 17:45
Erm... in the renderings it has 1068(!) polygons. but i've reduced them to 318 now. are these already too many polygons? now it looks like the following:

I hereby license the following file(s) under the CC-by license:
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Parent - - By Zapper [de] Date 2009-05-27 17:57

>re these already too many polygons?


For small stuff like stones it seems like a lot of polygons - but better ask the other graphic designers around :)
Parent - - By Piranha [de] Date 2009-05-27 18:06
Okay, i've dwindled (geschrumpft^^) it to 62 polys now. but this isn't too many, or?? By the way: in OC rendered pictures are used, or? Please correct me, if i'm wrong! And when OC uses rendered pictures, it's irrelevant how many polygons the model has, or?

PS: With 62 polygons the rock looks so:

I hereby license the following file(s) under the CC-by license:
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Parent - By Zapper [de] Date 2009-05-27 18:46

>in OC rendered pictures are used, or?


It is planned to render the models ingame
Parent - - By Newton [es] Date 2009-05-27 18:10
Looks good. Even though since this rock probably was mined with explosives, it looks too waterwashed for my taste. The original rock in Clonk was only round because of historic reasons (rotate feature was not implemented from the start, 8bit color, small resolution)

Simple items like rocks etc are not planned to exist as ingame-renderings (yet). However, if they will exist as that, it is not a problem to reduce the polygon count in blender. Can you attach the .blend in any case please?
Parent - - By Piranha [de] Date 2009-05-27 18:26
Yes, you're right. I upload the .blend-files so you can do some changes on yourself. but... the .blend-file isn't clear built (naming of the objects etc. doesn't exist). I hope you can do something with it although

I hereby license the following file(s) under the CC-by license::
1068 polygons
318 polygons
62 polygons
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Parent - - By Newton [es] Date 2009-05-27 18:29
You can attach it to your post btw.  No need to upload and download from sites where ads are slapping into your face.
Parent - - By Piranha [de] Date 2009-05-27 18:30
well... how can i do this? sorry for the ads :)
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Parent - - By Newton [es] Date 2009-05-27 18:32
Click on the Attach button at the bottom of your post.
Parent - By Piranha [de] Date 2009-05-27 18:45
oh yes! lol... i didn't saw it. okay, the next time i use the attaching-function. thanks a lot :)
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Parent - - By Enrique [de] Date 2009-05-27 20:14

>Looks good. Even though since this rock probably was mined with explosives, it looks too waterwashed for my taste. The original rock in Clonk was only round because of historic reasons (rotate feature was not implemented from the start, 8bit color, small resolution)


We could make some different models for rocks, so "earthrock" that are round and the opposite, mined rocks.
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Parent - By Piranha [de] Date 2009-05-27 20:39
Yes, I think this is a really good idea.
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Parent - By Günther [de] Date 2009-06-05 20:00
On the other hand, a more realistic rock doesn't make the game any more fun. A round rock looks cuter, and makes the violence more cartoonish.
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Parent - - By Dragonclonk [de] Date 2009-05-27 18:54
The rock looks quite good. But I remembered that was vote, that the rock have to be edgy.
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Parent - - By Piranha [de] Date 2009-05-27 19:19
well... yes you're right. but you can do this in the .blend-files i uploaded for yourself. just click "set solid" :)
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Parent - - By Dragonclonk [de] Date 2009-05-27 19:49
I don't use Blender. But when you use "set solid", the rock looks like round. Look at Nachtfalter's stone, what I mean.
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Parent - - By Piranha [de] Date 2009-05-27 20:04
okay, if you don't use blender... well... do you mean that this rock looks like round?

License: CC-BY
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Parent - - By Dragonclonk [de] Date 2009-05-27 20:08
Yes, it is round. I mean stuff like this here: http://www.achlhof.at/Steine6.jpg
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Parent - By Piranha [de] Date 2009-05-27 20:09
Okay, you are right. If i have some time, I'll try to make a rock like you want to have it... but not now :)
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Parent - - By Newton [es] Date 2009-05-27 20:17 Edited 2009-05-27 20:19
Parent - - By LoneS [fi] Date 2009-05-28 12:10
What if there were both kinds of stones? Materials could have a coupla different forms and graphics, imo.
Parent - By Carli [de] Date 2009-05-28 13:22
we can f.e. have more than one graphic for the stone so when it was in water a long time the stone will smoothen up
when blasting stones, you will get edgy stones.
Parent - - By Sven2 [us] Date 2009-05-28 15:54
IF there's too many completely different graphics for the same thing, it might confuse players.
Parent - By Piranha [de] Date 2009-05-28 16:04
So maybe we should use only a bit different shape but the same texture or a little bit changed texture.
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Parent - By LoneS [fi] Date 2009-05-28 18:04
How about only a coupla? Would be nice, imo.
Parent - By Atomclonk [de] Date 2009-06-10 22:24
Edgy stones for blasted rock, smooth stones for in-earth rocks? :)
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Parent - - By B_E [de] Date 2009-06-05 19:35
It looks really nice ;)
Did you do the rendering internally or via Yaf(a)ray, Indigo or something else?
Parent - - By Piranha [de] Date 2009-06-10 19:10
Thanks =) I did the rendering internally... because I can't really work with Yafaray and I haven't got Indigo ;)
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Parent - By Simsi [de] Date 2009-06-11 13:40
Luxrender ftw!!
Parent - - By Piranha [de] Date 2009-05-28 15:33 Edited 2009-05-28 15:40
Now I've made a gold nugget for OC. It has - at the moment - 99 polygons. Here are some images of it:

License: CC-BY


PS: I personally like the 4th best (because it has got solid edges) :)
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Parent - - By Caesar [de] Date 2009-05-28 15:45
Hmm, the texture is fine for a inventory graphics, but perhaps to tiny for an ingame one, isn't it?
Parent - - By Piranha [de] Date 2009-05-28 16:01
Yes, you're right. Does this look better?

License: CC-BY


Or should I use an completely other texture for the ingame graphics?
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Parent - By Newton [es] Date 2009-05-28 16:06
Don't worry about details yet as it is not clear how (RTR, images or title image = ingame image) the image will be rendered in the game.
Parent - By K-Pone [de] Date 2009-05-29 20:56
I think the previous one looked better
Parent - - By MrBeast [de] Date 2009-05-29 22:02
I think it would look better if the texture is not such noisy. May test how it looks without texture? It wouldn't look so bad i think.
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Parent - - By Piranha [de] Date 2009-05-30 16:53
without texture:

License: CC-BY
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Parent - - By Caesar [de] Date 2009-05-30 21:03
I thought you would replace the tex...
Parent - - By Piranha [de] Date 2009-05-30 21:34
ModernClonker wrote:

I think it would look better if the texture is not such noisy. May test how it looks without texture? It wouldn't look so bad i think.
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Parent - - By Caesar [de] Date 2009-05-31 09:45
Well, without texture says nothing about the color... Anyway. Gold should be some kind of yellow, shouldn't it?
Parent - - By Piranha [de] Date 2009-05-31 11:27
License: CC-BY
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Parent - By Dragonclonk [de] Date 2009-06-01 09:33
I think, there are some much polys. But looks okay.
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Parent - - By MrBeast [de] Date 2009-05-30 21:24 Edited 2009-05-30 21:41
well... if it only would be golden or something... i meant just to use a color. Golden in this case...
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Parent - By Piranha [de] Date 2009-05-31 11:28
See my answer to Cäsar :)
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Parent - By zagabar [se] Date 2009-05-31 11:22
Doesn't really feels like gold IMO. Way too bland texture. Gold is more yellow and shiny without unpureness.
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Parent - - By Piranha [de] Date 2009-05-30 16:58
My next Object is an ice crystal. Here is an image of it (click on the tumbnail for a bigger image with a transparent background!) :

License: CC-BY
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Parent - - By zagabar [se] Date 2009-05-31 11:25
The last time I checked, Ice wasn't blue but transparent.

Only because it is blue in the former clonks doesn't mean that it will have to be blue here. It is a weird colour for ice IMO.
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Parent - - By Piranha [de] Date 2009-05-31 11:46
Because of the color of the background and the reflections of ice, it has always another color. If there is a blue background, the ice is blue and if there is a white background, the ice is white or "transparent".
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