No I just consider it not really stable yet, we had some bugs over the cause of the last month. I think it's not good practise to start working on a new system with the old one (which we released) is not fully done yet.

Is there anything specific that is "not done yet" and needs fixing?
From the top of my head no, but at some point we should stick to a control scheme. This was also why I did not participate in the one hand controls, I was ready to move on to other areas. But apparently there is still lots of improvements to be gained there.
One thing pops up, control of interactables is a bit disordered.
One thing pops up, control of interactables is a bit disordered.

>From the top of my head no, but at some point we should stick to a control scheme.
And that point will hopefully be when we have the best control scheme we can think of :)


When it is loaded it aims a little more to you
If you knock someone off the map/into lava, you don't get credited with the kill. It's a bit annoying when you miss out on the point in King of the Hill maps.
It would be nice if there was a way to see what a flag's radius will be before you build it, and if you could see whether or not a building is/will be in flag-radius. Sometimes it's hard to tell when the circle of triangles partially overlaps a building.
Edit: And also being able to see where the actual elevator part of the elevator will be before you build it.
Edit: And also being able to see where the actual elevator part of the elevator will be before you build it.
Is there a way to better integrate the chat and the game? Maybe just a little icon when someone says something while you're playing, perhaps?
I mentioned this before, but no-one replied, and I really want an opinion: Controlling buildings with the mouse. Control+click, maybe? It would be so helpful if I could make that elevator stopped pinning me to a wall, or just turn the damn thing off (related, elevators should be turn-off-able, having a permanent -2 to energy when I'd rather have some more dynamite or whatever and wood is short so I don't want to build a new windmill etc.)
Also, a display for how much energy you are producing/consuming?
Also, a display for how much energy you are producing/consuming?

Buildings and mouse have been discussed a lot. One key problem: how do you handle gamepads?
I'd rather make it not necessary to use the building with the mouse by fixing the building.
To the power display: there have been some thoughts - one was to change the graphics of the flag to include a (steampunkish) pressure gauge where you can see your power balance.
The main reason against just putting it next to your money was, that it is not a global number (like money) but base-dependant.
Flints bounce off of shields instead of exploding. Cool, but a bit weird.

Unless, of course, we want to balance the shield by making flints counter it. But I don't think the shield is too strong at the moment.
What's supposed to happen when two people point shields at each other and wait?

(PS: chances are that the object loses velocity with every bounce, too)
I didn't mean "With a flint", I just meant "What's supposed to happen when two people point shields at each other and wait?"
Pressing escape or alt+x closes a game in the lobby. An "Are you sure?" box would be really nice. Especially because a) c and x are right next to each other, so it's easy to accidentally close the round instead of opening the chat, and b) you have to press escape to close the chat window instead of alt+c (at the moment, I know this is a reported bug) and if you accidentally press escape twice, you're screwed.
How do you harvest the berries in Gold Rush?
How do you harvest the berries in Gold Rush?

>How do you harvest the berries in Gold Rush?
I think you just hit space on them. Apparently they only grow back if you give them water, though.

>How do you harvest the berries in Gold Rush?
Someone broke that for the release :(
You can "harvest" them with a sickle there. But due to an error, you will throw away your sickle in that process (you still get the berry).
This is already fixed for the next version (where it is reverted to pressing [Space] in front of them)

(just making fun)

..because that's exactly what happens in the current release!

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