Hello,
is it possible to interpolate the edges like as it is shown on the picture below? Such feature would make low poly roundings look nicer. When it is not at the moment, could it be possible to implement that?
I hereby license the file inter.png under the CC-BY license
is it possible to interpolate the edges like as it is shown on the picture below? Such feature would make low poly roundings look nicer. When it is not at the moment, could it be possible to implement that?
I hereby license the file inter.png under the CC-BY license
Attachment: inter.png (26k)
This should be implemented. You can choose in blender whether the edges shall be smooth or not.
I don't work with Blender (I only use it for exporting) but in Cinema4D interpolation is also supported if a low poly sphere is rendered. With implementation you mean extending the material file?
You can specify in the model if the faces should be rendered smooth or not.
Note that the engine activates smooth shading for all meshes.
I think it should work already, smooth shading is enabled. This requires your vertex normals to be correct, so maybe one thing to check...
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