![](https://attach.openclonk.org/avatars/82-92926.png)
This power station should only work when the water flows.
I hereby license the file hydropowerstation.png under the CC-BY license
![](https://attach.openclonk.org/avatars/65-0196.png)
[for example: you don't know when water is flowing and the water-level in Clonk usually doesn't stay the same]
An idea (from Sven I think) was that pumps that pump downhill always produce a bit of energy, so that a clever player could use rain and a high-level-water-depot to produce power.
That sounds really nice, merging the pump and the hydroplant into one! I like multi-purpose structures.
![](https://attach.openclonk.org/avatars/82-92926.png)
![](https://attach.openclonk.org/avatars/65-0196.png)
There is not much more than a motor needed to generate power so I don't think it would be a big problem. But if you want to create a new model, sure why not
![](https://attach.openclonk.org/avatars/82-92926.png)
![](https://attach.openclonk.org/avatars/336-99322.png)
![](https://attach.openclonk.org/avatars/112-3419.png)
+1 for elevators not needing power when going down (except when going down for digging)
So, would it take less power to move up empty than moving down with a clonk on it produces?
![](https://attach.openclonk.org/avatars/112-3419.png)
But that is even more interesting :D You can "store" energy in form of lorries full of heavy stuff, and get it back by moving down with an elevator.
I'm sure that will open up to all kinds of abuse.
No, I simply meant that the elevator doesn't use energy at all when moving down. Doesn't produce any either.
![](https://attach.openclonk.org/avatars/29-2030.png)
I like all those ideas. We'd definitely need a tutorial to explain and maybe a better display of energy production/consumption. For example, the energy balance of the base the controlled Clonk is currently in could be displayed in the HUD.
![](https://attach.openclonk.org/avatars/82-92926.png)
>moves down to the water when the water flows [...] when no energy can be gained the wheel moves up.
The water would need an animated shader to show waves or movement. But anyways I like Zappers pump idea more.
![](https://attach.openclonk.org/avatars/65-0196.png)
![](https://attach.openclonk.org/avatars/336-99322.png)
![](https://attach.openclonk.org/avatars/65-0196.png)
![](https://attach.openclonk.org/avatars/336-99322.png)
Looks like the different water textures are fading together, but I don't know.
Attachment: clonk2013-01-1817-03-26-245.avi (5806k)
![](https://attach.openclonk.org/avatars/82-92926.png)
And I think sometime we should change the water color. Water itself should not be blue but depends on the sky color (often blue) and surrounding materials. Open lakes on top surfaces should be more bluisch than the one in the deep, a gradient would also do well.
![](https://attach.openclonk.org/avatars/572-36568.png)
![](https://attach.openclonk.org/avatars/65-0196.png)
I guess this water power plant from the ClonkCenter is still as close as we could get atm.. :)
![](https://attach.openclonk.org/avatars/112-3419.png)
![](https://attach.openclonk.org/avatars/572-36568.png)
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