What about this?
This power station should only work when the water flows.
I hereby license the file hydropowerstation.png under the CC-BY license
This power station should only work when the water flows.
I hereby license the file hydropowerstation.png under the CC-BY license
Nice design, but I doubt it would work gameplay-wise :)
[for example: you don't know when water is flowing and the water-level in Clonk usually doesn't stay the same]
An idea (from Sven I think) was that pumps that pump downhill always produce a bit of energy, so that a clever player could use rain and a high-level-water-depot to produce power.
[for example: you don't know when water is flowing and the water-level in Clonk usually doesn't stay the same]
An idea (from Sven I think) was that pumps that pump downhill always produce a bit of energy, so that a clever player could use rain and a high-level-water-depot to produce power.
That sounds really nice, merging the pump and the hydroplant into one! I like multi-purpose structures.
Then the pump model needs a new design to explain that and why the pump can produce power.
Well, in the current design you don't see the electric motor either, so you don't see that it needs power! ;)
There is not much more than a motor needed to generate power so I don't think it would be a big problem. But if you want to create a new model, sure why not
There is not much more than a motor needed to generate power so I don't think it would be a big problem. But if you want to create a new model, sure why not
I just saw the OC pump and had notice that I had the old CR one in mind. Energy seems plausible for the new one.
Then why doesn't the elevator create power when it moves downwards?!?!11
that is actually a good point.
+1 for elevators not needing power when going down (except when going down for digging)
+1 for elevators not needing power when going down (except when going down for digging)
So, would it take less power to move up empty than moving down with a clonk on it produces?
I never said anything about producing energy when going down ^^
But that is even more interesting :D You can "store" energy in form of lorries full of heavy stuff, and get it back by moving down with an elevator.
I'm sure that will open up to all kinds of abuse.
No, I simply meant that the elevator doesn't use energy at all when moving down. Doesn't produce any either.
But that is even more interesting :D You can "store" energy in form of lorries full of heavy stuff, and get it back by moving down with an elevator.
I'm sure that will open up to all kinds of abuse.
No, I simply meant that the elevator doesn't use energy at all when moving down. Doesn't produce any either.
Why not? It would give you a (tiresome) way to produce energy.
I like all those ideas. We'd definitely need a tutorial to explain and maybe a better display of energy production/consumption. For example, the energy balance of the base the controlled Clonk is currently in could be displayed in the HUD.
I like all those ideas. We'd definitely need a tutorial to explain and maybe a better display of energy production/consumption. For example, the energy balance of the base the controlled Clonk is currently in could be displayed in the HUD.
No I wrote in the sketch:
The water would need an animated shader to show waves or movement. But anyways I like Zappers pump idea more.
>moves down to the water when the water flows [...] when no energy can be gained the wheel moves up.
The water would need an animated shader to show waves or movement. But anyways I like Zappers pump idea more.
Even if it was animated: it doesn't move, at least not really. So, when water is "moving" for your station would be very hard to determine
But it IS animated, check out the first tutorial in latest release, or am I mistaking something?
Might be, I am not sure. But it really doesn't move actually ;)
Here
Looks like the different water textures are fading together, but I don't know.
Looks like the different water textures are fading together, but I don't know.
Attachment: clonk2013-01-1817-03-26-245.avi (5806k)
Indeed. I did not know that before. A reason to make the effect much stronger. I asked 4 persons if they knew about the water animations, they did not.
And I think sometime we should change the water color. Water itself should not be blue but depends on the sky color (often blue) and surrounding materials. Open lakes on top surfaces should be more bluisch than the one in the deep, a gradient would also do well.
And I think sometime we should change the water color. Water itself should not be blue but depends on the sky color (often blue) and surrounding materials. Open lakes on top surfaces should be more bluisch than the one in the deep, a gradient would also do well.
The idea would work say for a water fall then the water hits the water wheel turning it and producing power.
There is currently no way to interact with moving material pixels (i.e. "rain").
I guess this water power plant from the ClonkCenter is still as close as we could get atm.. :)
I guess this water power plant from the ClonkCenter is still as close as we could get atm.. :)
Which totally was no perpetual motion machine? (ok that could be fixed by making it take more water per energy produced than the pump can pump with that energy)
So at the moment the engine can't cause the wheel to spin when it detects the a collision with the "rain particle?"
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