This is a sketch for the hot air balloon I did today. It's still pretty neutral and strives to add some details. Additionally, I changed the shape from a very rectangular one to a more realistic one - with a smaller basket and a bigger balloon. I drew it with two extras it could have.
I think it would be a good idea to generally be able to control the weapon that has been pulled into the basket more easily. Preferably directly from the balloon. But I couldn't come up with a comfortable way to do this.
(c) 2009 Tobias Zwick
- An anchor: It could be thrown to the ground to be able to use the balloon as lift while it is windy too-
- A ladder: Lets see, perhaps the Clonk learns to climb ladders like the Hazard can. But probably, there would be no big use of this other than it might look spectacular
I think it would be a good idea to generally be able to control the weapon that has been pulled into the basket more easily. Preferably directly from the balloon. But I couldn't come up with a comfortable way to do this.
(c) 2009 Tobias Zwick
Nice one. If we start with modeling, the Balloon is my task >:)
Actually, what do we need to render a model for RTR? Do you have any experience in that? What has to be clarified till, what more informations do you need to start to model.
The license, perhaps... what else?
The license, perhaps... what else?
Stupid question: Whats RTR? What you mean with license to start model? Some exp. I collect btw. with the Irrlicht 3D Engine. Modelling some Objects for that, winding up the meshes and make textures for that (and baking textures of course), in DirectX Format. But nothing can be unlearned...
> Stupid question: Whats RTR?
I make a wild guess and say it's "Real Time Rendering"
The models for OpenClonk should all be licensed under the same (creative commons?) license. Discussion of what license would be the best one (and with what the artists would not have a problem to agree) is going on in the Development forum.
>Discussion of what license would be the best one (and with what the artists would not have a problem to agree) is going on in the Development forum.
Why not here?
Err, the balloon is one of the old objects I would like to stash away ;) It's not very useful 'cause of the wind dependency and often displaced (already in the scenario design itself) by the blimp.
Hm, I quite like the balloon. Make the wind change slower, the blimp more expensive and the spell "change wind direction" more accessible and I think the balloon has a future. But I'm open to anything, it only has to look good and make fun.
So then the spell will be more accessible to the enemy, too. Then it's just a case of who-can-cast-faster/more.
In settlement rounds it might provide the game with a little extra challenge but I fear it's more annoying than funny.
In settlement rounds it might provide the game with a little extra challenge but I fear it's more annoying than funny.
The balloon like it is now is pretty useless compared to the blimp, yes. It's too dependent on the wind. If it can function as some kind of sky lift (that does not fly away when it is windy) to accommodate people with bows or cannons it would be of more use. And e.g. hold the height. Not just either up or down (Up = Up, Down = Down, nothing = float) and perhaps even a little bit controllable to the left and right even though very slow.
To not make it fly away when it is windy one could make use of the anchor.
To not make it fly away when it is windy one could make use of the anchor.
I like the Idea behind the anchor. Guenthers ropes always fascinated me, though they did not really behave realistic.
Ignoring the fact that reality has one dimension more, do you have any suggestions to improve them?
Hm. Did you ever play crazy machines? (I know, the object count is much less, so the objects may have a higher simulation cost.)
What disturbs me about the ropes, is that the are not really integrated. You can transport a lorry in the blimp, but you can't attach it, that will draw the blimp down. Or, the ropes build slight arches, sometimes. They never look like a catenoid. Additionally, they don't seem to be strechable when you don't block the way, but when you hide behind a wall, (the rope won't lift the clonk, since it is magically attached, with his feet, see SetGravity(-n)), and then jump, you will be flinged quite some way. Oh, and then, there were this strange ropejumps, with a rope, and a stone.)
What disturbs me about the ropes, is that the are not really integrated. You can transport a lorry in the blimp, but you can't attach it, that will draw the blimp down. Or, the ropes build slight arches, sometimes. They never look like a catenoid. Additionally, they don't seem to be strechable when you don't block the way, but when you hide behind a wall, (the rope won't lift the clonk, since it is magically attached, with his feet, see SetGravity(-n)), and then jump, you will be flinged quite some way. Oh, and then, there were this strange ropejumps, with a rope, and a stone.)
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