We've been playing some settlement scenarios lately, so here's a checklist of scenarios:
% git ls-files | grep '\.ocs/Title.txt' | xargs awk -F: '$1=="US"{print "[ ] " $2 "\t" FILENAME}' | column -s$'\t' -t
[✓] Dark Mine Arena.ocf/DarkMine.ocs/Title.txt
[✓] Frozen Fortress Arena.ocf/FrozenFortress.ocs/Title.txt
[✓] Hideout Arena.ocf/Hideout.ocs/Title.txt
[✓] Hot ice Arena.ocf/HotIce.ocs/Title.txt
[✓] I am rich! Arena.ocf/IAmRich.ocs/Title.txt
[✓] Melting Castle Arena.ocf/MeltingCastle.ocs/Title.txt
[✓] Molten Monarch Arena.ocf/MoltenMonarch.ocs/Title.txt
[✓] Overcast Arena.ocf/Overcast.ocs/Title.txt
[✓] Rock Bottom Arena.ocf/RockBottom.ocs/Title.txt
[✓] The Cauldron Arena.ocf/Ruins.ocs/Title.txt
[✓] Scorched Gardens Arena.ocf/ScorchedGardens.ocs/Title.txt
[✓] Thunderous skies Arena.ocf/ThunderousSkies.ocs/Title.txt
[✓] Fight for Gidl Defense.ocf/FightForGidl.ocs/Title.txt
[✓] King of the Hill Defense.ocf/KingOfTheHill.ocs/Title.txt
[✓] The Guardians of Windmills Defense.ocf/Windmill.ocs/Title.txt
[ ] Cable Lorries Experimental.ocf/CableLorrys.ocs/Title.txt
[ ] Raiders of the Lost Castle Experimental.ocf/Raiders.ocs/Title.txt
[✓] #1060 Issues.ocf/issue1060.ocs/Title.txt
[✓] #1263 Issues.ocf/issue1263.ocs/Title.txt
[✓] #1502 Issues.ocf/issue1502.ocs/Title.txt
[✓] #973 Issues.ocf/issue973.ocs/Title.txt
[✓] Acid drilling Missions.ocf/AcidDrilling.ocs/Title.txt
[✓] Crash landing Missions.ocf/Crash.ocs/Title.txt
[✓] Dark castle Missions.ocf/DarkCastle.ocs/Title.txt
[✓] Deadly Grotto Missions.ocf/DeadlyGrotto.ocs/Title.txt
[✓] Deep sea mining Missions.ocf/DeepSeaMining.ocs/Title.txt
[✓] Frosty Summit Missions.ocf/FrostySummit.ocs/Title.txt
[✓] Golden Mountain Missions.ocf/GoldenMountain.ocs/Title.txt
[✓] Mine Rescue Missions.ocf/MineRescue.ocs/Title.txt
[✓] Mount Brame Missions.ocf/MtBrame.ocs/Title.txt
[✓] The Raid Missions.ocf/Raid.ocs/Title.txt
[✓] Skylands Missions.ocf/Skylands.ocs/Title.txt
[✓] Treasure hunt Missions.ocf/TreasureHunt.ocs/Title.txt
[✓] Aerobatics Parkour.ocf/Aerobatics.ocs/Title.txt
[✓] Kamikaze Cowboys Parkour.ocf/Boomrace.ocs/Title.txt
[✓] Boomshire Parkour.ocf/Boomshire.ocs/Title.txt
[✓] Bristle Ridge Parkour.ocf/BristleRidge.ocs/Title.txt
[✓] Cool Cavern Parkour.ocf/Cavern.ocs/Title.txt
[✓] Heart of the Mountain Parkour.ocf/Maze.ocs/Title.txt
[✓] Shiver Peak Parkour.ocf/ShiverPeak.ocs/Title.txt
[✓] Escape the volcano Parkour.ocf/VolcanoEscape.ocs/Title.txt
[✓] Escape the volcano EXTREME Parkour.ocf/VolcanoEscapeEx.ocs/Title.txt
[✓] Default World System.ocg/Template.ocg/DefaultWorld.ocs/Title.txt
[✓] Empty System.ocg/Template.ocg/Empty.ocs/Title.txt
[✓] Playground Tutorials.ocf/PlayGround.ocs/Title.txt
[✓] Sandbox Tutorials.ocf/Sandbox.ocs/Title.txt
[✓] Wandering Wipf Tutorials.ocf/Tutorial01.ocs/Title.txt
[✓] Bombing Barriers Tutorials.ocf/Tutorial02.ocs/Title.txt
[✓] Carry & Construct Tutorials.ocf/Tutorial03.ocs/Title.txt
[✓] Mining Tools Tutorials.ocf/Tutorial04.ocs/Title.txt
[✓] Robber's Cave Tutorials.ocf/Tutorial05.ocs/Title.txt
[✓] Power Problems Tutorials.ocf/Tutorial06.ocs/Title.txt
[✓] Airborne Mining Tutorials.ocf/Tutorial07.ocs/Title.txt
[✓] Waterworks Tutorials.ocf/Tutorial08.ocs/Title.txt
[✓] Acid gold mine Worlds.ocf/AcidGoldMine.ocs/Title.txt
[✓] Acid Rift Worlds.ocf/AcidRift.ocs/Title.txt
[✓] Chine Worlds.ocf/Chine.ocs/Title.txt
[✓] Clonkomotive Worlds.ocf/Clonkomotive.ocs/Title.txt
[✓] Flooded Veins Worlds.ocf/FloodedVeins.ocs/Title.txt
[✓] Gem Grabbers Worlds.ocf/GemGrabbers.ocs/Title.txt
[✓] Gold Rush Worlds.ocf/GoldRush.ocs/Title.txt
[✓] Horrid Highway Worlds.ocf/HorridHighway.ocs/Title.txt
[✓] Iron Peak Worlds.ocf/IronPeak.ocs/Title.txt
[✓] Krakatoa's Krach Worlds.ocf/Krakatoa.ocs/Title.txt
[✓] Rapid Refining Worlds.ocf/RapidRefining.ocs/Title.txt
Do we actually need to check Issues.ocf/* and System.ocg/Template.ocg/* ?
Just tested the Tutorial scenarios with these results:
Waterworks (Tutorial 8) is broken. At that point when you're being told you should move the Lorry on the elevator car and call it from the top and talk to the foreman, he just keeps on telling what he does at the beginning. No further progress is possible then. The hint arrow sticks to the player at that point btw. I also remember there was already a bug report filed for that, or at least it was reported to happen.
Robber's Cave (Tutorial 5) showed me some minor script errors of the custom AI, but still behaves as expected, so nothing release-blocking in this case.
[✓] Playground Tutorials.ocf/PlayGround.ocs/Title.txt
[✓] Sandbox Tutorials.ocf/Sandbox.ocs/Title.txt
[✓] Wandering Wipf Tutorials.ocf/Tutorial01.ocs/Title.txt
[✓] Bombing Barriers Tutorials.ocf/Tutorial02.ocs/Title.txt
[✓] Carry & Construct Tutorials.ocf/Tutorial03.ocs/Title.txt
[✓] Mining Tools Tutorials.ocf/Tutorial04.ocs/Title.txt
[✓] Robber's Cave Tutorials.ocf/Tutorial05.ocs/Title.txt
[✓] Power Problems Tutorials.ocf/Tutorial06.ocs/Title.txt
[✓] Airborne Mining Tutorials.ocf/Tutorial07.ocs/Title.txt
[X] Waterworks Tutorials.ocf/Tutorial08.ocs/Title.txt
Waterworks (Tutorial 8) is broken. At that point when you're being told you should move the Lorry on the elevator car and call it from the top and talk to the foreman, he just keeps on telling what he does at the beginning. No further progress is possible then. The hint arrow sticks to the player at that point btw. I also remember there was already a bug report filed for that, or at least it was reported to happen.
Robber's Cave (Tutorial 5) showed me some minor script errors of the custom AI, but still behaves as expected, so nothing release-blocking in this case.
The script errors you encountered could happen anywhere. However, I am not sure how this came to be: It asks GetReloadTime() from a (theoretically) ranged weapon, but the ranged weapon library has that function. So, this would mean that the AI asks that from a non-ranged weapon... Update: Yes, it asks that function from its shield, which is weird.
The tutorial tells me to talk to the guy in front of the chemical lab, and he has an arrow pointing at him. If you mean the second part: Yes, I ran into that again. The hint then says to move the lorry in front of him and talk to him again. It works, but it's not smooth
>call it from the top and talk to the foreman
The tutorial tells me to talk to the guy in front of the chemical lab, and he has an arrow pointing at him. If you mean the second part: Yes, I ran into that again. The hint then says to move the lorry in front of him and talk to him again. It works, but it's not smooth
> Waterworks (Tutorial 8) is broken. At that point when you're being told you should move the Lorry on the elevator car and call it from the top and talk to the foreman, he just keeps on telling what he does at the beginning. No further progress is possible then. The hint arrow sticks to the player at that point btw. I also remember there was already a bug report filed for that, or at least it was reported to happen.
This is because you need to move the lorry closer to the foreman, I changed it such that now the lorry being on the elevator is fine as well. I added a different message to the foreman as well if you already have the lorry in the case but not yet up. Also improved some other checks. Can you test it again?
Well, it didn't matter where the lorry was. Even if it's right in front of him he didn't notice it at all. But I can check it again now.
Rock Bottom, The Cauldron, Dark Mine, Scorched Gardens, Thunderous Skies, and Overcast were tested successfully. Tutorial 8 can also be checked now. Maikel has fixed it.
The catapult in Acid Drilling is broken. It's only half a catapult and when aiming, the aiming indicators don't disappear.
Also it's possible to build the Inventor's Lab, but you can't actually build a teleglove as there are no gems.
Also it's possible to build the Inventor's Lab, but you can't actually build a teleglove as there are no gems.
Aerobatics works but does not have the correct sky, just plain blue.
I found that when I loaded+saved Treasure Hunt, the Sky-entry disappeared from Scenario.txt (so I fixed it manually).
Maybe Sky-saving is broken?
Maybe Sky-saving is broken?
Sky names in Scenario.txt seem broken. Same thing happened to some Hot Ice variants (Hot Beer) and some other scens KKenny made. At least those with sky images named other than Sky.jpg/Sky.png
I've tested and fixed (293188643) Default World…
Btw, it seems like we have a lot of scenarios. At least while testing, I found The Cauldron and Scorched Gardens to be rather meh, maybe there are a few more scenarios which haven't aged all that well, and which we may want to remove from a future release and throw into Larry…
Btw, it seems like we have a lot of scenarios. At least while testing, I found The Cauldron and Scorched Gardens to be rather meh, maybe there are a few more scenarios which haven't aged all that well, and which we may want to remove from a future release and throw into Larry…
Agreed, also some Parkours need some attention. But I think we can postpone that to the next release.
Yeah, some of those scenarios can be put on Larry instead. Maybe not The Cauldron, though, it's one of the more fun arenas.
From the missions, we also thought MtBrame, Mine Rescue and Frosty Summit to be somewhat lame compared to the other scenarios. MtBrame is literally just walking around in an empty landscape, plus a bit of frustration with the grappling hook at the end. The other two aren't necessarily badly done, they're just not that interesting.
[✓] Fight for Gidl Defense.ocf/FightForGidl.ocs/Title.txt
[✓] King of the Hill Defense.ocf/KingOfTheHill.ocs/Title.txt
[✓] The Guardians of Windmills Defense.ocf/Windmill.ocs/Title.txt
I don't know if Maikel wants to do some changes in King of the Hill before the release but I guess not?
Not per sé. It is playable, while of course the AI could be smarter.
Horrid Highway runs! It is a bit hard to finish when you press /screenshot 21!
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