I've made a model for wooden club. Since it is the most basic weapon we have in OC, I thought that it might have a very primitive look (like a lightly processed wooden log). So here it is:
Inventory icon:
P.S. I attached the .blend file here
Inventory icon:
P.S. I attached the .blend file here
Hmm, we can't use procedural textures in OC. You need to make an UV image for the texture. It would also be good to bake the details (these knobs) into the texture, so the lowpoly version, which will be used ingame, can also profit of the details.
Hm. I didn't know that, sorry.
Ok, I will se what I can do
Ok, I will se what I can do
Here a little input to have it look more interesting and less like the clichee "stoneage" club:
http://www.voice-noise.de/doctor/kum/arena/images/keule/knueppel.jpg
http://www.voice-noise.de/doctor/kum/arena/images/keule/knueppel.jpg
Interesting design. I will surely be up to it later (maybe in few days)
I actually like the baseball bat like version more :)
(since the main purpose of the bat will be the ability to fling items / clonks away and not deal damage, as I imagine it to be right now)
(since the main purpose of the bat will be the ability to fling items / clonks away and not deal damage, as I imagine it to be right now)
Oh... texturing is always the most difficult part (especially when dealing with metal) :-)
i do not even see the difference. looks only a bit more lightened.
The texture does make a difference. I like the last picture a lot better.
I second Carli. The polycount is much too high. Remember that the club should look ok on max 64x64
It is power of 64... Oh, I remember, 256x256.
Though this is not the final variant (inventory image, maybe?) - I always have problems with UV-textures :-(
Though this is not the final variant (inventory image, maybe?) - I always have problems with UV-textures :-(
Alright, if anyone has time/inspiration for some paintwork, be my guest (for I do not, sorry).
Attachment: UV-map.tga (107k)
I don't think this much detail in the geometry is not needed at all. You should post the .blend too or commit it to the repository.
>Newton: ...post the .blend too or commit it to the repository.
Could you? I can finish the club easily enough.
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