Other than the ToolStore, will there be any other structures in the release? If so, what are they?
It's just I had an idea about a basic structure, but I wasn't sure if it would be in the first release of the game.
It's just I had an idea about a basic structure, but I wasn't sure if it would be in the first release of the game.


Other than nice (well, GREAT) graphics it has absolutely no usefull functionality.

Thanks guys
Just mention when you start work on the structure that is for researching stuff, since that is what my idea pertains to
Just mention when you start work on the structure that is for researching stuff, since that is what my idea pertains to

From the first building-based Clonk, Clonk has ever been designed for that


Clonk ever be a melee game, but whit this new Clonk, we can manage to create a better system
I remember my last game of CivilHighsations, good idea of a ''Settle and attack'' game
So, 2nd release for settlement
I hope the originals packs who includes lots of features for settlement/beautiful things (Clonk, of course/Knights/Cowboys/Far Worlds) will be keeped/extended/upgraded
We can create lots of buldings for these packs !
Good luck for the first release anyway

I just have some ideas of what it's will act
I know somes ''production system'' games
- Anno 1404
- The Settlers (4), looks like complicated Clonk
- ...
:/


(while in "The Settlers"/"Anno"/"Cultures"/"Probablyalotmoregames" you can for example improve your army if your settlement is well planned)

The landspace is a not really big map with a hundred little islands, the players are in 2 teams on the borders ofthe map
When u start, u fall on a wooden bridge piece whit a flag and a construction kit
U can buy fasty a helicopter, a bomb and rush, but if u fall, is bad
U need a workshop (for create a heli+bomb), a good place for samwill (wood), a foundry (ore to metal and... coal !) and money (u can build... uh... honey... whit bees, sell idols/objects, make explosives, objects, ect...)
Is really difficult to attack, one false move and the heli breaks, and AA defenses can be build
For me is a really good ''Settle and Melee'' game

The only thing that can be done differently in OpenClonk (and we have talked about that hundreds of times already) is removing GOLD from the top position in the list of most-wanted/most-available items in the game (making it more rare and LESS powerfull) and making player do everything in more "natural" way (cut trees, dig sulphur and coal, etc.). With this approach you will certainly not be able to blow your opponent in pieces with a single precise throw of Terra-Flint that can be bought just at the beginning of the round...
Couldn't you make it so you can't buy big explosives/vehicles in the begging?
Maybe after a certain amount of settlement points other items are "unlocked" in the store?
Maybe after a certain amount of settlement points other items are "unlocked" in the store?

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill