
- An anchor: It could be thrown to the ground to be able to use the balloon as lift while it is windy too-
- A ladder: Lets see, perhaps the Clonk learns to climb ladders like the Hazard can. But probably, there would be no big use of this other than it might look spectacular
I think it would be a good idea to generally be able to control the weapon that has been pulled into the basket more easily. Preferably directly from the balloon. But I couldn't come up with a comfortable way to do this.
(c) 2009 Tobias Zwick


The license, perhaps... what else?

> Stupid question: Whats RTR?
I make a wild guess and say it's "Real Time Rendering"


>Discussion of what license would be the best one (and with what the artists would not have a problem to agree) is going on in the Development forum.
Why not here?

Hm, I quite like the balloon. Make the wind change slower, the blimp more expensive and the spell "change wind direction" more accessible and I think the balloon has a future. But I'm open to anything, it only has to look good and make fun.

In settlement rounds it might provide the game with a little extra challenge but I fear it's more annoying than funny.

To not make it fly away when it is windy one could make use of the anchor.
I like the Idea behind the anchor. Guenthers ropes always fascinated me, though they did not really behave realistic.

Hm. Did you ever play crazy machines? (I know, the object count is much less, so the objects may have a higher simulation cost.)
What disturbs me about the ropes, is that the are not really integrated. You can transport a lorry in the blimp, but you can't attach it, that will draw the blimp down. Or, the ropes build slight arches, sometimes. They never look like a catenoid. Additionally, they don't seem to be strechable when you don't block the way, but when you hide behind a wall, (the rope won't lift the clonk, since it is magically attached, with his feet, see SetGravity(-n)), and then jump, you will be flinged quite some way. Oh, and then, there were this strange ropejumps, with a rope, and a stone.)
What disturbs me about the ropes, is that the are not really integrated. You can transport a lorry in the blimp, but you can't attach it, that will draw the blimp down. Or, the ropes build slight arches, sometimes. They never look like a catenoid. Additionally, they don't seem to be strechable when you don't block the way, but when you hide behind a wall, (the rope won't lift the clonk, since it is magically attached, with his feet, see SetGravity(-n)), and then jump, you will be flinged quite some way. Oh, and then, there were this strange ropejumps, with a rope, and a stone.)
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