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Up Topic General / Help and Questions / Interpolation of edges technically possible?
- - By Dragonclonk [de] Date 2012-12-31 12:36
Hello,
is it possible to interpolate the edges like as it is shown on the picture below? Such feature would make low poly roundings look nicer. When it is not at the moment, could it be possible to implement that?

I hereby license the file inter.png under the CC-BY license
Attachment: inter.png (26k)
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Parent - - By Newton [de] Date 2012-12-31 13:25
This should be implemented. You can choose in blender whether the edges shall be smooth or not.
Parent - - By Dragonclonk [de] Date 2012-12-31 13:32
I don't work with Blender (I only use it for exporting) but in Cinema4D interpolation is also supported if a low poly sphere is rendered. With implementation you mean extending the material file?
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Parent - - By Newton [de] Date 2012-12-31 14:23
You can specify in the model if the faces should be rendered smooth or not.
Parent - - By Clonk-Karl [de] Date 2012-12-31 14:44
Note that the engine activates smooth shading for all meshes.
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Parent - By Ringwaul [ca] Date 2013-01-01 22:38
It's still possible to get sharp edges use an edge-split modifier. I fixed some ugly shading in the shovel a while back with this.
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Parent - By Clonk-Karl [de] Date 2012-12-31 13:37
I think it should work already, smooth shading is enabled. This requires your vertex normals to be correct, so maybe one thing to check...
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Up Topic General / Help and Questions / Interpolation of edges technically possible?

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