Not logged inOpenClonk Forum
Up Topic Development / Art Workshop / [Concept Art] Hydroelectric power station
- - By Dragonclonk [de] Date 2013-01-17 09:46
What about this?

This power station should only work when the water flows.

I hereby license the file hydropowerstation.png under the CC-BY license
Reply
Parent - - By Zapper [de] Date 2013-01-17 10:05
Nice design, but I doubt it would work gameplay-wise :)
[for example: you don't know when water is flowing and the water-level in Clonk usually doesn't stay the same]

An idea (from Sven I think) was that pumps that pump downhill always produce a bit of energy, so that a clever player could use rain and a high-level-water-depot to produce power.
Parent - By Maikel Date 2013-01-17 10:22
That sounds really nice, merging the pump and the hydroplant into one! I like multi-purpose structures.
Parent - - By Dragonclonk [de] Date 2013-01-17 10:28
Then the pump model needs a new design to explain that and why the pump can produce power.
Reply
Parent - - By Zapper [de] Date 2013-01-17 10:35
Well, in the current design you don't see the electric motor either, so you don't see that it needs power! ;)
There is not much more than a motor needed to generate power so I don't think it would be a big problem. But if you want to create a new model, sure why not
Parent - By Dragonclonk [de] Date 2013-01-18 16:55
I just saw the OC pump and had notice that I had the old CR one in mind. Energy seems plausible for the new one.
Reply
Parent - - By Pyrit Date 2013-01-17 14:26
Then why doesn't the elevator create power when it moves downwards?!?!11
Parent - - By ker [de] Date 2013-02-13 08:29
that is actually a good point.
+1 for elevators not needing power when going down (except when going down for digging)
Parent - - By Caesar [de] Date 2013-02-13 11:04
So, would it take less power to move up empty than moving down with a clonk on it produces?
Parent - By ker [de] Date 2013-02-13 11:10
I never said anything about producing energy when going down ^^
But that is even more interesting :D You can "store" energy in form of lorries full of heavy stuff, and get it back by moving down with an elevator.
I'm sure that will open up to all kinds of abuse.

No, I simply meant that the elevator doesn't use energy at all when moving down. Doesn't produce any either.
Parent - By Sven2 [de] Date 2013-02-13 13:00
Why not? It would give you a (tiresome) way to produce energy.

I like all those ideas. We'd definitely need a tutorial to explain and maybe a better display of energy production/consumption. For example, the energy balance of the base the controlled Clonk is currently in could be displayed in the HUD.
Parent - - By Nachtfalter [de] Date 2013-01-17 11:55
Another 'infinite-energy'machine? /o\
Reply
Parent - - By Dragonclonk [de] Date 2013-01-17 17:01
No I wrote in the sketch:

>moves down to the water when the water flows [...] when no energy can be gained the wheel moves up.


The water would need an animated shader to show waves or movement. But anyways I like Zappers pump idea more.
Reply
Parent - - By Pyrit Date 2013-01-17 20:43
Isn't the water already animated?
Parent - - By Dragonclonk [de] Date 2013-01-17 20:46
Not in the latest snapshot.
Reply
Parent - - By Zapper [de] Date 2013-01-17 22:03
Even if it was animated: it doesn't move, at least not really. So, when water is "moving" for your station would be very hard to determine
Parent - - By Pyrit Date 2013-01-17 23:19
But it IS animated, check out the first tutorial in latest release, or am I mistaking something?
Parent - By Zapper [de] Date 2013-01-17 23:31
Might be, I am not sure. But it really doesn't move actually ;)
Parent - - By Dragonclonk [de] Date 2013-01-18 06:05
Can you make a screencast? I'm a bit puzzled right now.
Reply
Parent - - By Pyrit Date 2013-01-18 17:05 Edited 2013-01-18 17:10
Here
Looks like the different water textures are fading together, but I don't know.
Parent - By Dragonclonk [de] Date 2013-01-18 17:25
Indeed. I did not know that before. A reason to make the effect much stronger. I asked 4 persons if they knew about the water animations, they did not.

And I think sometime we should change the water color. Water itself should not be blue but depends on the sky color (often blue) and surrounding materials. Open lakes on top surfaces should be more bluisch than the one in the deep, a gradient would also do well.
Reply
Parent - - By J. J. [py] Date 2013-02-12 22:49
The idea would work say for a water fall then the water hits the water wheel turning it and producing power.
Parent - - By Zapper [de] Date 2013-02-12 23:09
There is currently no way to interact with moving material pixels (i.e. "rain").
I guess this water power plant from the ClonkCenter is still as close as we could get atm.. :)
Parent - By ker [de] Date 2013-02-13 08:32
Which totally was no perpetual motion machine? (ok that could be fixed by making it take more water per energy produced than the pump can pump with that energy)
Parent - By J. J. [py] Date 2013-02-16 14:43
I see I guess that would work just as well.
Parent - - By J. J. [py] Date 2013-02-16 14:48
So at the moment the engine can't cause the wheel to spin when it detects the a collision with the "rain particle?"
Parent - - By ker [de] Date 2013-02-16 15:25
you could create "buckets" out of solidmasks and check if they've filled up to a certain level and then turn the wheel, but that will probably be very messy due to moving-solidmask <=> liquid interaction
Parent - By J. J. [py] Date 2013-03-12 20:42
Ok I see.
Up Topic Development / Art Workshop / [Concept Art] Hydroelectric power station

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill