I thought there's a need for an art-team? Actually I see no need :|
And for the furnace there's also not very much to discuss about. Ore comes in, metal comes out. So what's holding you back from remodel/retexture some of the existing models, that aren't connected to the energy stuff? :)
And texture style was pretty clear, too? Handpainted, right? You could make some patterns for future use in all the buildings.
Pyrit already stated out valid points. Apart from those, you can also start with concepts on buildings (the 'toolkit' for possible designs) or the buildings. I don't see how the discussion interferes with any of the buildings except for the flag.
For example: There actually is a wood-factory in the game. Fungiform has sketched a new one (and afaik also modelled it already). I can try to make a nice texture for the model, bu there's no person to ask directly how, why and when all the things get started :|
I'd like to see the same amount of unity in OC as well. Yeah and my impression was that this was what the art team was all about :)
Fungiform did some kind of this style research in these two threads: clonk style guide and proportions. These could be finished, also there's a texture style guide missing.
I am not sure whether the sawmill from that example really was a proposal as in "this is how the sawmill should look like" or just a quick sketch for showing the production line there. But that's something Fungiform should answer. At least it doesn't look like his other "real" construction drafts: Wind Generator / Energy Storage, Foundry and Elevator.
It does look more like a shaggy hut in the woods which wouldn't be fitting next to the very technical beam structure of the other sketches. I agree with you that it doesn't make sense to again design every building without looking at the others; the outcome would be the same.
> bu there's no person to ask directly how, why and when all the things get started
My understanding was that Fungiform and you are now the two lead artists in the art team and thus are exactly the two persons who decide when, why and how to start doing graphics.
>My understanding was that Fungiform and you are now the two lead artists in the art team and thus are exactly the two persons who decide when, why and how to start doing graphics.
And nobody will complain if you change any graphics, because you are the art team and you have the right to change them to look better than the current ones. And I'm sure they will look great and you'll do an awesome job, looking at your older projects and Fungi's concepts. :)
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