Progress Report
No progress! Everyone's staying below the radar :(
No progress! Everyone's staying below the radar :(
On a side note: there was little progress since the last report. I finished reworking the moss. Graphic is needed. I hope my ugly one gives an impression on how it should look.
Yeah, I just started my phd in Hamburg, so I have very little time or energy to do something useful, maybe in a week or two. I was thinking about maybe C4Scripting an intermediate solution to this content(and other) menu problems.
I've got a full-time job now, so free-time is in very short supply. :[
Oh. Thought it might be awesome rendering stuff. But, uhm, yeah...nice, I suppose?
I added a new repos branch: Settlement
This branch is to implement and test all settlement related parts which are planned but in the last year of developed received no final attention in terms of graphic.
The purpose of the branch is to have things ready as soon as someone finishes the respective model. Also to motivate people to finish the model since the gameplay mechanic is already done or in testing. It also enables scripters to work at stuff without the tedious wait for graphic designers.
I started by adding almost all of the missing structures (except for the Spinning Wheel): Armory, Chemical Lab, Kitchen, Inventor's Lab and Shipyard.
The idea is that as soon as the models for a production line are done, one needs only to cherry-pick the changesets related to the respective objects. For this it is necessary to very carefully choose your committ message. Please make sure that one changesets only includes stuff that is either standalone or only dependent on changesets of the same category. Just have a look at the initial committ I did to get the notion. Preceding the message there is always a category to make sure to which objects the changesets is in relation to.
Feel free to implement everything from the DD in this branch and just use some placeholder graphics.
The tasks that are finished in the Settlement branch are marked in red in the DD.
This branch is to implement and test all settlement related parts which are planned but in the last year of developed received no final attention in terms of graphic.
The purpose of the branch is to have things ready as soon as someone finishes the respective model. Also to motivate people to finish the model since the gameplay mechanic is already done or in testing. It also enables scripters to work at stuff without the tedious wait for graphic designers.
I started by adding almost all of the missing structures (except for the Spinning Wheel): Armory, Chemical Lab, Kitchen, Inventor's Lab and Shipyard.
The idea is that as soon as the models for a production line are done, one needs only to cherry-pick the changesets related to the respective objects. For this it is necessary to very carefully choose your committ message. Please make sure that one changesets only includes stuff that is either standalone or only dependent on changesets of the same category. Just have a look at the initial committ I did to get the notion. Preceding the message there is always a category to make sure to which objects the changesets is in relation to.
Feel free to implement everything from the DD in this branch and just use some placeholder graphics.
The tasks that are finished in the Settlement branch are marked in red in the DD.
I suggest doing everything that is not experimental in default, like we did in the past. If we need a branch with cherry-picked changesets for a stable release version, we should use a branch for that (like we did in the past).
The repository is mainly for developing. We should really not put that into another branch only that we can have a stable "default" branch - if that even is your reason.
If you want sane dev snapshots, we should configure them to use a certain branch (even if I think they abould be as up-to-date as possible).
The repository is mainly for developing. We should really not put that into another branch only that we can have a stable "default" branch - if that even is your reason.
If you want sane dev snapshots, we should configure them to use a certain branch (even if I think they abould be as up-to-date as possible).
If that's the major opinion, I have no problem with merging. And yes, I wanted to keep the dev snapshot sane ;)
Ah, okay. At least I understand your motivation now
:)
ck, is it possible to create the snapshots from a different branch?
(if we want it, that is. I would vote for having unfinished stuff in the snapshot just to get more testers. But if the majority doesn't, that would be fine with me.)
:)
ck, is it possible to create the snapshots from a different branch?
(if we want it, that is. I would vote for having unfinished stuff in the snapshot just to get more testers. But if the majority doesn't, that would be fine with me.)
Ah, now that I thought about it: My second intention was to not interfere with the "we need to release soon" plan that's floating around in the past weeks/months.
Settlement development should happen in
default
. Unfinished graphics etc. are no problem - we are not trying to fool anyone that OpenClonk is a finished product. It would be discouraging for contributors.
But I strongly agree with the motivational push of Clonkonaut. We should just get stuff done, even if we only have placeholder graphics :)
If someone needs some placeholder (really placeholder!) and has no idea how the blender exporter works, I would quickly export/model placeholders
If someone needs some placeholder (really placeholder!) and has no idea how the blender exporter works, I would quickly export/model placeholders
I think there should be rather one branch for each feature, so that eventually they can be merged separately to the default branch when they are mature enough.
Alright, I'm gonna merge Settlement into default tomorrow.
Four years in development but with today's push of the cotton plant I can finally say that the settlement development as it had been described in the Design Document is over. Hooray!
(over but not finished?)
(over but not finished?)
Wow, that must be quite the amazing cotton plant if it took four years to develop!!!
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