
No progress! Everyone's staying below the radar :(

Yeah, I just started my phd in Hamburg, so I have very little time or energy to do something useful, maybe in a week or two. I was thinking about maybe C4Scripting an intermediate solution to this content(and other) menu problems.



This branch is to implement and test all settlement related parts which are planned but in the last year of developed received no final attention in terms of graphic.
The purpose of the branch is to have things ready as soon as someone finishes the respective model. Also to motivate people to finish the model since the gameplay mechanic is already done or in testing. It also enables scripters to work at stuff without the tedious wait for graphic designers.
I started by adding almost all of the missing structures (except for the Spinning Wheel): Armory, Chemical Lab, Kitchen, Inventor's Lab and Shipyard.
The idea is that as soon as the models for a production line are done, one needs only to cherry-pick the changesets related to the respective objects. For this it is necessary to very carefully choose your committ message. Please make sure that one changesets only includes stuff that is either standalone or only dependent on changesets of the same category. Just have a look at the initial committ I did to get the notion. Preceding the message there is always a category to make sure to which objects the changesets is in relation to.
Feel free to implement everything from the DD in this branch and just use some placeholder graphics.
The tasks that are finished in the Settlement branch are marked in red in the DD.

The repository is mainly for developing. We should really not put that into another branch only that we can have a stable "default" branch - if that even is your reason.
If you want sane dev snapshots, we should configure them to use a certain branch (even if I think they abould be as up-to-date as possible).


:)
ck, is it possible to create the snapshots from a different branch?
(if we want it, that is. I would vote for having unfinished stuff in the snapshot just to get more testers. But if the majority doesn't, that would be fine with me.)


default
. Unfinished graphics etc. are no problem - we are not trying to fool anyone that OpenClonk is a finished product. It would be discouraging for contributors.

If someone needs some placeholder (really placeholder!) and has no idea how the blender exporter works, I would quickly export/model placeholders
I think there should be rather one branch for each feature, so that eventually they can be merged separately to the default branch when they are mature enough.


(over but not finished?)

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