
If you don't want to do the full blown models, but rather sketches or another part of the work feel free to do so.
If you have questions, or new requests, feel free to ask them here or create a new thread.
Not yet done:
* plus / minus / infinity symbols (icons) for production <thread>
* light/papery background (menu decoration) for interaction menu <post>
* Basement (model) <thread>
* WallKit
Need Improvement:
* Inventor's Workshop (texture) <thread>
* Lichen (2d graphics) <thread>
* Accumulator (new model) <thread>
* Gold Idol (new model) <thread>
* Ship Yard (texture)
* Loom/Spinning Wheel (new model? or texture) <thread>
Would be nice:
* Trees (currently we only have one type of tree: the coniferous. We could need some "normal" trees.) <post>

> * Ashes / Fly Ashes (textures) <thread>
I already made a texture a couple of months ago
For the Inventor's Lab, Fungiform said he had a sketch: http://forum.openclonk.org/forum_search.pl?words=inventors+lab


* plus / minus / infinity symbols
* papery / pergament menu decoration

I could do the plus / minus / infinity symbols, if I knew what they should look like.
And how? 3D models? And if, should they share one texture or one texture each?
Or 2D pre-rendered?
Or are there any buildings to do?
Is someone still working on the Inventor's Workshop?
Cool: the +- and infinity symbol should look like the numbers, click on the links in this list to see the graphics. So they need to be 2D pre-rendered.
The Loom is still missing, but I don't know what needs to be done there.
The Loom is still missing, but I don't know what needs to be done there.


It would me take some time, to create these icons so they look consistent.
That might be true, but I suspect this person has left our team, the blend file for those numbers seems to be in this list.

Graphics.ocg
for scenario icons and there are numbers in Objects.ocd/Icons.ocs/
. The first set is in numbers.blend, but the camera setup is just wrong. The way the icons are arranged, you'd have to manually adjust the cam for '10', '+' and '-'. There is virtually no way to ever get the "same" icons again from that file because even the initial cam setup is not correct for any of the icons.
The second set I have no idea about it's source files, sorry. I suspect it's actually someones Cinema4D-file or something that is lost by now. Also, the "4" icon looks like there is some clipping, so maybe its not recommendable to insist on using those further.

In fact, it's kind of an unmitigated disaster. There is indeed a batch of icons from the same author, but even all of those use a different light setup. Another file aggregates a lot of icons, but also includes multiple cameras all over the place and several conditional lights. There is a lot of layer juggling going on in these files. Some files duplicate objects with different states, some use the animation system. There's the oddities and missing files mentioned above, and some more missing textures make the picture complete. Almost all of those files seem to have been created with some rather old version of blender which, unsurpringly, does not help.
I'm sorry and kind of embarassed to tell you that there is no sensible starting point or reference for making those icons. You could go ahead and create a new project for the ingame number icons and remake them from scratch. Considering the problems above, it might be a good idea to create some reusable light setup for this. Redoing them in a vector program would also work, I guess.

> Redoing them in a vector program would also work, I guess.
Which is probably a lot simpler and easier for such simple 2D icons.

Simple .blend file, just press render animation. Made with Blender 2.50+
here
It uses the compositor and also fades out at the edges. (The current ones sometimes have hard edges because of the shadow)


"I hereby license the attached file under the CC-BY license."
Into your post (and possibly attach the file instead of linking to it, not sure whether that's necessary?)
Then I could put it into the game :)

What about the font? I think the Blender BFont can be used without any restrictions, but I had to use another font too, because it didn't contain a infinity symbol.
I used a font called "FangSong", dunno, it looked good. In file detail, there's a copyright to "Beijing ZhongYi Electronics Co."


However, there's a long Wikipedia article about it: http://en.wikipedia.org/wiki/Intellectual_property_protection_of_typefaces

PS:
I guess the simplest is to look for a font with a compatible license directly on the internet or just use our Endeavour at least for the numbers :)

The fonts used are:
- The Blender BFont
- Webly Sleek (from <http://www.dafont.com/de/weblysleek-ui.font>, licensed GPL/OFL)
Same download link.

Yes, looks good!
I can not make sense of the BFont license, which does not talk about derivative works at all, just about the Font Software (=the font file + documentation etc.)...
I assume it's completely fine to use that font without crediting in a prominent place, though? Anyone wiser than me?
Would you also add a Σ and a #, which could be useful denotions of sum/total and number of.

In Objects.ocd, they are in Icons/Number (Controls branch)

If you are also interested in drawing goal and rule icons like this 
Then I can compile a list of the missing ones.

Then I can compile a list of the missing ones.

I wonder if we could come up with an alternative design.
Agreed, maybe that would be a nice and small project for someone new.
I like it actually, drawings fit to the bit more sloppy-steampunk look.

Also, it should have high contrast, i.e. true black lines. Like it's written in ink; not with a pen. Then maybe you could recognize it.


Attachment: TriColore.jpg - More colours always gud (14k)

I already have some experience with Blender so I can do it in a 3d style.
I also began drawing 1.5 months ago, so I could do such simple sketch-style pencil drawings. (If someone gave me that paper background.)

It's also available online, here: https://git.openclonk.org/openclonk-resources.git/tree/HEAD:/graphics

here
If you want to use them: I hereby license the attached files under the CC0 license.
I'd like to request a normal tree (deciduous). Maybe with a few variants. Clonk Rage had 3. All three visible on this screen http://clonk.de/gallery/cr/melees_minor.jpg
The bug is solved.
>* Construction site sign (2d graphics) bugtracker entry
The bug is solved.

Does this list contain the stuff from here?
For example, I did not find the big mushroom on the git (maybe I just didn't find it).
Or won't everything of that list be implemented?

The large cave mushroom is in the resource repository under
models/Decoration/large_cave_mushroom
. I guess we don't have a subfolder for vegetation yet :)
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