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Development
/ Scenario & Object Development
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This forum is for the development of the original game content: Scenarios, including campaigns, new or revised object packs, concepts, etc.
Topic
User
Posts
Last Post
Wall Kit idea
Sven2
6
2014-07-09 10:27
Tutorials for Controls and heavy-resources
Maikel
11
2014-04-21 18:30
remove sulphur
-
8
2013-11-09 16:53
Organizing Scenario Development
Maikel
5
2013-10-25 09:40
[Tutorial] How to create an OpenClonk Scenario (Base Guide)
Andriel
10
2013-08-14 21:17
Demolish buildings and bridgesegments
Pyrit
5
2013-06-29 22:47
Patch: Change gamma at night, so it actually gets dark
Pyrit
2
2013-05-25 21:28
Titles.pngs for Settlement folder
Andriel
9
2013-05-25 19:53
New Construction Site Sign Graphic
Andriel
21
2013-03-12 23:16
Interresting mistakes in some objects' DefCore.txt's Picture
Gamer
5
2013-02-28 19:30
Huge mushrooms!
-
21
2013-02-25 20:00
[QUESTION]How to set Clonk respawn depending on team id?
Sayned
16
2013-02-18 15:34
Instable (Fly)Ashes
Sven2
20
2013-02-06 14:33
zaps
Maddino
3
2013-01-15 11:28
Rebalancing: Wood and Loam
Sven2
9
2012-12-17 15:55
Settlement Development - Résumé
Clonkonaut
13
2012-11-16 07:09
Editing a scenario
Fluff
5
2012-10-27 10:06
Tutorial Concept
Maikel
11
2012-10-18 22:32
Forces of Nature
Matthias
28
2012-08-10 11:33
The Aesthetic Game World task force
Zapper
102
2012-08-02 21:47
Further thoughts on inventory and controls
Zapper
24
2012-07-21 15:56
Diving & Breath
Matthias
14
2012-07-09 16:05
Tutorials "new controls" adaptation
grgecko
19
2012-07-01 00:58
The general role of the mouse and (Melee) Weapons
boni
6
2012-06-24 15:59
Plants library
Clonkonaut
11
2012-06-08 11:36
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