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Share your feedback, suggestions and ideas about OpenClonk here.
Topic User Posts Last Post
- Team online Game for a few weeks Anonymous 46 2009-06-23 21:03
- Controls revised Newton 110 2009-06-23 17:08
- Custom and dynamically expandable maps. Asmageddon 3 2009-06-23 08:13
- Graphics style Asmageddon 2 2009-06-22 20:20
- Blast residue Dragonclonk 10 2009-06-22 19:30
- Gas simulation and realistic explosion Carli 5 2009-06-22 19:27
- Production lines - buildings Newton 22 2009-06-22 19:20
- Destruction of Buildings Enrique 13 2009-06-22 19:18
- Clonk made of single parts kevda 13 2009-06-22 18:55
- Combinable parts Nachtschatten 23 2009-06-22 18:14
- voxel graphics K-Duke 41 2009-06-17 14:34
- Pixelshader Support Simsi 41 2009-06-05 19:34
- Screen Effects Maddin 6 2009-06-05 19:29
- "World difficulty" Atomclonk 7 2009-06-02 14:41
- Bump-Maps for materials Dragonclonk 8 2009-05-27 13:49
- Revealable FOW - 14 2009-05-05 13:40
- How the landscape is stored - 19 2009-05-01 14:52
- LoS zagabar 12 2009-04-28 17:01
- new melee combat system MastroLindo 19 2009-04-26 01:13
- switching script language MastroLindo 45 2009-04-25 09:55
- Just one Clonk. MrBeast 17 2009-04-22 23:51
- Standard tools as separate items timi 41 2009-04-18 22:23
- Abolishing C4Groups Carli 10 2009-04-17 15:18
- Avoid the "lack of control" feeling MastroLindo 8 2009-04-17 13:33
- several ideas to add MastroLindo 3 2009-04-15 23:09

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